Commit Verlauf

Autor SHA1 Nachricht Datum
  Justin Clarke Casey ff7c8551ba * remove mono compiler warnings vor 15 Jahren
  Justin Clarke Casey 3b0db66b92 * Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaks vor 15 Jahren
  Teravus Ovares 8ad6f575eb * Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ODEPlugin and pipes them to their respective LSL method. vor 15 Jahren
  Teravus Ovares 3844e73d27 * Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect. vor 15 Jahren
  idb 098f16fe31 Remove duplicated avatar height calculation in lsl functions. vor 15 Jahren
  Justin Clarke Casey 81dcf223bf * Add enough infrastructure code to run an extremely basic and flaky add root agent scene test vor 15 Jahren
  Charles Krinke 6758ecc403 Implement the plumbing for llSetVehicleType from the LSL vor 15 Jahren
  Charles Krinke ebbbd37605 Added the plumbing for llSetVehicleRotationParam vor 15 Jahren
  Charles Krinke 3747862999 Plumb the connection though from llSetVehicleVectorParam vor 15 Jahren
  Charles Krinke 3397236c6c Plumb the connection through from llSetVehicleFloatParam vor 15 Jahren
  Teravus Ovares 7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman vor 16 Jahren
  Jeff Ames 6ef9d4da90 Formatting cleanup. vor 16 Jahren
  Dahlia Trimble f74a9bcdc7 Implements llSetForce() and llGetForce(). These are experimental and the units may not match the Linden implementation. vor 16 Jahren
  Teravus Ovares 042c9ed4d8 * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. vor 16 Jahren
  Teravus Ovares 2a988f187e * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on vor 16 Jahren
  Teravus Ovares 240e8646da * If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment. vor 16 Jahren
  Teravus Ovares 07167c9a3f * Committing some collision stuffs that I'm working on. vor 16 Jahren
  Teravus Ovares 2a3bdde0fa * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF) vor 16 Jahren
  Teravus Ovares a21112ccee * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin. vor 16 Jahren
  Jeff Ames 47180080f0 Formatting cleanup. vor 16 Jahren
  Teravus Ovares d0123a796b ODEPlugin vor 16 Jahren
  Teravus Ovares 8bea3dbdb9 * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. vor 16 Jahren
  Teravus Ovares 0a5c48b1c8 * This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with. vor 16 Jahren
  Teravus Ovares 27508c1ad8 * Added Support within the ODEPlugin for Selected. Which means that; vor 16 Jahren
  Teravus Ovares 8edaada1d3 ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates! vor 16 Jahren
  Teravus Ovares 19e0ada93a * Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR. vor 16 Jahren
  Adam Frisby f3afa68a2a * Made new Framework.Constants class, added RegionSize member. vor 16 Jahren
  Teravus Ovares 3588d89b2c * Bigish ODE stability Update. Run Prebuild vor 16 Jahren
  Teravus Ovares d773ca5147 * Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off. vor 16 Jahren
  Teravus Ovares f603e57e9a * Added PhysicsScene.Dispose() vor 16 Jahren