Commit History

Author SHA1 Message Date
  Teravus Ovares c4687116ad * Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location. 16 years ago
  lbsa71 efd90b56b7 * Optimized usings 16 years ago
  Teravus Ovares 27e0287526 * Re-did the mass calculations in ODE for Prim 16 years ago
  Jeff Ames 6702b03733 Misc. cleanup: 16 years ago
  Teravus Ovares 081f4403ea * Added some simstats to fill the simulator pane of the Statistics monitor. 16 years ago
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 16 years ago
  Jeff Ames 83ed435d01 fixed potential reference invalidation and array out of bounds exception in basicphysics 16 years ago
  Teravus Ovares 5a71d03b7a *Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written. 16 years ago
  Teravus Ovares d9d35f9fd7 * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. 16 years ago
  Teravus Ovares 5952441fcc * Added a lot of Glue to help with reporting proper collisions. 16 years ago
  Teravus Ovares cb07ba0d68 * Moves the Meshmerizer to a separate plugin 16 years ago
  Teravus Ovares e9e72fe907 * Added an internal throttle on ODE physics updates 16 years ago
  Teravus Ovares 9e9dad1cde * Added Rotational Velocity reporting for Client Interpolation to Terse Updates 16 years ago
  dan miller fdb57b28b1 prim cuts in ODE 16 years ago
  darok f8e0cf0f1d Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications. 16 years ago
  lbsa71 4fad66f855 * Diuerse beavtificatems 16 years ago
  Charles Krinke 33d6222e8d Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins. 16 years ago
  lbsa71 67e12b95ea * Optimized usings 16 years ago
  MW 3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. 16 years ago
  dan miller a0265300aa Hollow prims (box only), thanks Gerard! Enjoy 17 years ago
  Sean Dague 26eebf6b32 I think 1.0f makes a better offset than 1.2f for basic physics (less floating, 17 years ago
  Sean Dague ffe9c9374a mass update of urls in source code to new website 17 years ago
  MW 7915adc6c5 Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory. 17 years ago
  MW 0d5311e49b Added RemovePrim method to the physics plugins interface. 17 years ago
  Brian McBee 75f6c3d364 More prep work for adding prims to ODE physics 17 years ago
  Brian McBee 318376707d starting to add bits and pieces to physics prims that we will eventually need for collisions. not hooked in yet. 17 years ago
  Brian McBee 6cb3833021 OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Region/Environment/Scenes/ScenePresence.cs 17 years ago
  MW 5ee2e38c11 Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects. 17 years ago
  Adam Frisby c33b29a105 * Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!) 17 years ago
  lbsa71 85bdec5e0d * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp 17 years ago