Teravus Ovares
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c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
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16 years ago |
lbsa71
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efd90b56b7
* Optimized usings
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16 years ago |
Teravus Ovares
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27e0287526
* Re-did the mass calculations in ODE for Prim
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16 years ago |
Jeff Ames
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6702b03733
Misc. cleanup:
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16 years ago |
Teravus Ovares
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081f4403ea
* Added some simstats to fill the simulator pane of the Statistics monitor.
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16 years ago |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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16 years ago |
Jeff Ames
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83ed435d01
fixed potential reference invalidation and array out of bounds exception in basicphysics
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16 years ago |
Teravus Ovares
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5a71d03b7a
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written.
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16 years ago |
Teravus Ovares
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d9d35f9fd7
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
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16 years ago |
Teravus Ovares
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5952441fcc
* Added a lot of Glue to help with reporting proper collisions.
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16 years ago |
Teravus Ovares
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cb07ba0d68
* Moves the Meshmerizer to a separate plugin
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16 years ago |
Teravus Ovares
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e9e72fe907
* Added an internal throttle on ODE physics updates
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16 years ago |
Teravus Ovares
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9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
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16 years ago |
dan miller
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fdb57b28b1
prim cuts in ODE
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16 years ago |
darok
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f8e0cf0f1d
Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
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16 years ago |
lbsa71
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4fad66f855
* Diuerse beavtificatems
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16 years ago |
Charles Krinke
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33d6222e8d
Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins.
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16 years ago |
lbsa71
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67e12b95ea
* Optimized usings
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16 years ago |
MW
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3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
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16 years ago |
dan miller
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a0265300aa
Hollow prims (box only), thanks Gerard! Enjoy
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17 years ago |
Sean Dague
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26eebf6b32
I think 1.0f makes a better offset than 1.2f for basic physics (less floating,
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17 years ago |
Sean Dague
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ffe9c9374a
mass update of urls in source code to new website
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17 years ago |
MW
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7915adc6c5
Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory.
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17 years ago |
MW
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0d5311e49b
Added RemovePrim method to the physics plugins interface.
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17 years ago |
Brian McBee
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75f6c3d364
More prep work for adding prims to ODE physics
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17 years ago |
Brian McBee
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318376707d
starting to add bits and pieces to physics prims that we will eventually need for collisions. not hooked in yet.
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17 years ago |
Brian McBee
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6cb3833021
OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Region/Environment/Scenes/ScenePresence.cs
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17 years ago |
MW
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5ee2e38c11
Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects.
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17 years ago |
Adam Frisby
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c33b29a105
* Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)
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17 years ago |
lbsa71
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85bdec5e0d
* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp
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17 years ago |