Dev Random
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f0998a9222
Add per-user checking to PrimLimitsModule
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%!s(int64=10) %!d(string=hai) anos |
Melanie
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5b73b9c4a8
Committing the Avination Scene Presence and related texture code
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%!s(int64=11) %!d(string=hai) anos |
Melanie
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b5d0bc2488
Rework Diva's patch to simplify it
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%!s(int64=12) %!d(string=hai) anos |
Melanie
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45b588cf00
Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch."
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%!s(int64=12) %!d(string=hai) anos |
Diva Canto
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6146e7ef25
Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch.
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%!s(int64=12) %!d(string=hai) anos |
Melanie
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447a66d660
Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more
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%!s(int64=12) %!d(string=hai) anos |
Pixel Tomsen
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8f53c768f5
llGetParcelMusicURL implementation http://wiki.secondlife.com/wiki/LlGetParcelMusicURL
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%!s(int64=12) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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340e3ccf16
refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() instance methods since it didn't make sense to use anything other than the instance themselves.
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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63533412f8
Improve previous ILandObject method doc.
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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fa202a05e9
Add method doc to some land bitmap methods in ILandObject.
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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0e465da187
remove now unused individual LandData prim counts.
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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cc8897fceb
Add test for PCM taint. This currently fails due to unexpected behaviour of SceneGraph.ForEachSOG(). This will be corrected soon.
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%!s(int64=13) %!d(string=hai) anos |