Commit History

Author SHA1 Message Date
  darok 4faa824c3e Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim. 17 years ago
  MW 7a66eff8af renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback. 17 years ago
  MW 88f04731ca Test on the grid asset problem, don't update to this version unless you just want to test to see if this fixes anything (but it could just as well break grid assets even more). 17 years ago
  Tedd Hansen 2aa9440437 Goodbye LSO to .Net translator. May your bits live on in our memories. 17 years ago
  Charles Krinke 8af272b3ab Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation. 17 years ago
  Charles Krinke 41e71e5548 Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmission of task data to the connection of the creator/owner, the CreateSelected bit in the object flags is now set. 17 years ago
  lbsa71 b3aa6e616b * Took a stab at #500 by making sure there is only one place stuff gets added, and that that place is thread-aware. 17 years ago
  Tleiades Hax 5fb956f75a Improved logging, to identify which asset fetch caused an execption during retrieval of assets from the asset server 17 years ago
  Sean Dague e729accdac redefault to sqlite for all services, especially now that 17 years ago
  Sean Dague 048939fbb5 fix typo in filename 17 years ago
  lbsa71 0d528e1d22 * Added a streamhandler that does streams both in and out 17 years ago
  Jeff Ames dbcab80520 fixed bug with user not getting land properties on login 17 years ago
  MW 720065ef9e forgotten file 17 years ago
  MW a9ad16b13a some small changes 17 years ago
  Jeff Ames f42afe81af added .dat extension to dumped asset files 17 years ago
  Jeff Ames 13854d562f fixed filenames in log messages 17 years ago
  lbsa71 064404ab40 * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 17 years ago
  Jeff Ames 7f0d836d35 made illogical bitwise operations logical 17 years ago
  Charles Krinke 33d6222e8d Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins. 17 years ago
  Jeff Ames 98b238cf6b set svn:eol-style 17 years ago
  dan miller f5195a453c Tevarus' patch for object flags & implemented Phantom edits 17 years ago
  Tleiades Hax 6a8d8f54e8 Step one on the long march towards grid based inventory. Introduction of an InevntoryServer 17 years ago
  lbsa71 a8c42a5829 * doh II 17 years ago
  lbsa71 9e34f04cbb * doh 17 years ago
  lbsa71 90e7c59c11 * Added OpenLifeGrid to Launcher 17 years ago
  lbsa71 6865f5cbd4 * Now the launcher actually WORKS. Yay. 17 years ago
  Jeff Ames ecb2305a04 temporary fix for sitting collisions in ODE 17 years ago
  lbsa71 67e12b95ea * Optimized usings 17 years ago
  lbsa71 c32d1f0562 * Deleted .user file 17 years ago
  MW 3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. 17 years ago