darok
|
4faa824c3e
Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.
|
17 years ago |
MW
|
7a66eff8af
renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
|
17 years ago |
MW
|
88f04731ca
Test on the grid asset problem, don't update to this version unless you just want to test to see if this fixes anything (but it could just as well break grid assets even more).
|
17 years ago |
Tedd Hansen
|
2aa9440437
Goodbye LSO to .Net translator. May your bits live on in our memories.
|
17 years ago |
Charles Krinke
|
8af272b3ab
Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
|
17 years ago |
Charles Krinke
|
41e71e5548
Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmission of task data to the connection of the creator/owner, the CreateSelected bit in the object flags is now set.
|
17 years ago |
lbsa71
|
b3aa6e616b
* Took a stab at #500 by making sure there is only one place stuff gets added, and that that place is thread-aware.
|
17 years ago |
Tleiades Hax
|
5fb956f75a
Improved logging, to identify which asset fetch caused an execption during retrieval of assets from the asset server
|
17 years ago |
Sean Dague
|
e729accdac
redefault to sqlite for all services, especially now that
|
17 years ago |
Sean Dague
|
048939fbb5
fix typo in filename
|
17 years ago |
lbsa71
|
0d528e1d22
* Added a streamhandler that does streams both in and out
|
17 years ago |
Jeff Ames
|
dbcab80520
fixed bug with user not getting land properties on login
|
17 years ago |
MW
|
720065ef9e
forgotten file
|
17 years ago |
MW
|
a9ad16b13a
some small changes
|
17 years ago |
Jeff Ames
|
f42afe81af
added .dat extension to dumped asset files
|
17 years ago |
Jeff Ames
|
13854d562f
fixed filenames in log messages
|
17 years ago |
lbsa71
|
064404ab40
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
|
17 years ago |
Jeff Ames
|
7f0d836d35
made illogical bitwise operations logical
|
17 years ago |
Charles Krinke
|
33d6222e8d
Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins.
|
17 years ago |
Jeff Ames
|
98b238cf6b
set svn:eol-style
|
17 years ago |
dan miller
|
f5195a453c
Tevarus' patch for object flags & implemented Phantom edits
|
17 years ago |
Tleiades Hax
|
6a8d8f54e8
Step one on the long march towards grid based inventory. Introduction of an InevntoryServer
|
17 years ago |
lbsa71
|
a8c42a5829
* doh II
|
17 years ago |
lbsa71
|
9e34f04cbb
* doh
|
17 years ago |
lbsa71
|
90e7c59c11
* Added OpenLifeGrid to Launcher
|
17 years ago |
lbsa71
|
6865f5cbd4
* Now the launcher actually WORKS. Yay.
|
17 years ago |
Jeff Ames
|
ecb2305a04
temporary fix for sitting collisions in ODE
|
17 years ago |
lbsa71
|
67e12b95ea
* Optimized usings
|
17 years ago |
lbsa71
|
c32d1f0562
* Deleted .user file
|
17 years ago |
MW
|
3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
|
17 years ago |