MW
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f6e8cbbd06
Fixed a bug in SQLAssetServer that only seemed to be a problem when running under the MS .net Runtime, but was fine with mono.
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17 years ago |
MW
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0837f6b78d
fixed one bug (where the assets we read and created from the OpenSimAssetSet.xml file, weren't actually getting added to the database). This should make textures/assets work again with db4o, but still seems a problem with sqlite
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17 years ago |
lbsa71
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27b5fad56d
* Removed AssetNotFound as it crashes client
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17 years ago |
lbsa71
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03d49b0217
* ModuleLoader: Privatized some too-public fields
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17 years ago |
MW
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27f003b683
Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
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17 years ago |
Jeff Ames
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7c6ef95f2f
normalized line endings
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17 years ago |
dan miller
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c29f8b3873
should help with ODE bounce on region cross
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17 years ago |
Jeff Ames
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2cf117cc6c
Added preliminary support for sitting on prims
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17 years ago |
mingchen
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d56da1c831
*Replaced -useexecutepath with an updated -inifile extension. You can now specify either a filename (will use the default config path, or you can specify a full path.
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17 years ago |
lbsa71
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fb6aa6eafc
* Added 'Jim' and 'Goblin' shapes; not available in inventory yet though
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17 years ago |
Tleiades Hax
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adf4a3b9fd
Added method to create default config file in region server(OpenSim) following along the same priciples as in the other servers.
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17 years ago |
MW
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5b8c31c3bd
Temporary fix for a missing Opensim.ini file.
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17 years ago |
lbsa71
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070047ce1b
* Added prototypical AvatarFactory module interface to load avatar parameters
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17 years ago |
Tleiades Hax
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75be841839
Region ground texture was not marked as temporary, when being created, and assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.
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17 years ago |
Tleiades Hax
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5e7dba7268
Very early first implementation of grid based assets.
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17 years ago |
Sean Dague
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acde4910b4
add my set-eol-style script. Can be run on Linux
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17 years ago |
Sean Dague
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461eaf188e
fix line endings
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17 years ago |
Sean Dague
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32869aec47
apply http://bug.opensecondlife.org/view.php?id=512 from chillken
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17 years ago |
Sean Dague
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1d5ec16865
move out the config files to .example files so that they
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17 years ago |
Adam Frisby
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6804f9affb
* Added static mutex to terrain load-tile to prevent file IO locking issues.
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17 years ago |
Adam Frisby
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2048d611cf
* Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries to be sent to the core application.
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17 years ago |
Tleiades Hax
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60e4541865
Created a generic RESTClient component, which simplifies querying for resources from REST based web-services.
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17 years ago |
dan miller
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1d402134ac
updated libode.so (no exception on assert)
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17 years ago |
dan miller
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3d689f1cd6
ode.dll with dnorm4 exception bypassed (windows)
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17 years ago |
Tleiades Hax
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51c782d6ad
Introduced a build error in the last patch
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17 years ago |
Tleiades Hax
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62e695d3ee
Preparing for grid wide assets
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17 years ago |
Tleiades Hax
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44ee28d963
Part of supporting gridwide assetss. A little premature release, but I'm tired of conflicts.
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17 years ago |
Sean Dague
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0d93069adb
add locking to the terrain database calls
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17 years ago |
Adam Frisby
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42318dc15a
* Fix for issue#514 - Sim crash when editing near terrain edge.
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17 years ago |
Adam Frisby
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0c9933fd0f
* Added "create-region" console command. Syntax: create-region <name> <region.xml filename>
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17 years ago |