Commit History

Author SHA1 Message Date
  MW f6e8cbbd06 Fixed a bug in SQLAssetServer that only seemed to be a problem when running under the MS .net Runtime, but was fine with mono. 17 years ago
  MW 0837f6b78d fixed one bug (where the assets we read and created from the OpenSimAssetSet.xml file, weren't actually getting added to the database). This should make textures/assets work again with db4o, but still seems a problem with sqlite 17 years ago
  lbsa71 27b5fad56d * Removed AssetNotFound as it crashes client 17 years ago
  lbsa71 03d49b0217 * ModuleLoader: Privatized some too-public fields 17 years ago
  MW 27f003b683 Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache. 17 years ago
  Jeff Ames 7c6ef95f2f normalized line endings 17 years ago
  dan miller c29f8b3873 should help with ODE bounce on region cross 17 years ago
  Jeff Ames 2cf117cc6c Added preliminary support for sitting on prims 17 years ago
  mingchen d56da1c831 *Replaced -useexecutepath with an updated -inifile extension. You can now specify either a filename (will use the default config path, or you can specify a full path. 17 years ago
  lbsa71 fb6aa6eafc * Added 'Jim' and 'Goblin' shapes; not available in inventory yet though 17 years ago
  Tleiades Hax adf4a3b9fd Added method to create default config file in region server(OpenSim) following along the same priciples as in the other servers. 17 years ago
  MW 5b8c31c3bd Temporary fix for a missing Opensim.ini file. 17 years ago
  lbsa71 070047ce1b * Added prototypical AvatarFactory module interface to load avatar parameters 17 years ago
  Tleiades Hax 75be841839 Region ground texture was not marked as temporary, when being created, and assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures. 17 years ago
  Tleiades Hax 5e7dba7268 Very early first implementation of grid based assets. 17 years ago
  Sean Dague acde4910b4 add my set-eol-style script. Can be run on Linux 17 years ago
  Sean Dague 461eaf188e fix line endings 17 years ago
  Sean Dague 32869aec47 apply http://bug.opensecondlife.org/view.php?id=512 from chillken 17 years ago
  Sean Dague 1d5ec16865 move out the config files to .example files so that they 17 years ago
  Adam Frisby 6804f9affb * Added static mutex to terrain load-tile to prevent file IO locking issues. 17 years ago
  Adam Frisby 2048d611cf * Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries to be sent to the core application. 17 years ago
  Tleiades Hax 60e4541865 Created a generic RESTClient component, which simplifies querying for resources from REST based web-services. 17 years ago
  dan miller 1d402134ac updated libode.so (no exception on assert) 17 years ago
  dan miller 3d689f1cd6 ode.dll with dnorm4 exception bypassed (windows) 17 years ago
  Tleiades Hax 51c782d6ad Introduced a build error in the last patch 17 years ago
  Tleiades Hax 62e695d3ee Preparing for grid wide assets 17 years ago
  Tleiades Hax 44ee28d963 Part of supporting gridwide assetss. A little premature release, but I'm tired of conflicts. 17 years ago
  Sean Dague 0d93069adb add locking to the terrain database calls 17 years ago
  Adam Frisby 42318dc15a * Fix for issue#514 - Sim crash when editing near terrain edge. 17 years ago
  Adam Frisby 0c9933fd0f * Added "create-region" console command. Syntax: create-region <name> <region.xml filename> 17 years ago