MW
|
878f9d8b02
forgot change in prebuild.xml
|
17 years ago |
MW
|
3237773efc
another attempt to fix problem
|
17 years ago |
MW
|
6df3a56805
trying to fix the problem of Mono not liking to work with Mono.Addins, but MS .net is fine with it.
|
17 years ago |
Jeff Ames
|
e0cfa89d83
normalized line endings
|
17 years ago |
MW
|
18ae60db37
Deleted Regionloader .csproj files.
|
17 years ago |
MW
|
ef2cea41ce
Added forgotten IApplicationPlugin file
|
17 years ago |
Jeff Ames
|
2d1c255e8c
normalized line endings
|
17 years ago |
MW
|
e50a2e2ce2
Applying Teravus patch # 557. Some glue code for the updating of prim's velocity.
|
17 years ago |
MW
|
039f2c46c0
Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
|
17 years ago |
MW
|
d34ee746e7
add a IAssetProvider.CommitAssets() call to the grid asset server, when a asset is uploaded to it. Don't think the MySql provider needs this call but the Sql provider does else the assets don't get written out to the database file.
|
17 years ago |
MW
|
19fe9a0208
Do I really have to write a log entry, can't I just hide this commit somewhere so its added but doesn't show up anywhere. As I can't believe I would make such a stupid mistake and not notice.
|
17 years ago |
Tleiades Hax
|
dfc6108f1b
removed our own inplementation of UUID's, it wasn't used anywhere.
|
17 years ago |
darok
|
bcc0f3265d
Fixes a bug with a ZERO Quaternion when creating a prim.
|
17 years ago |
darok
|
fbf3c6a768
Modifications for prim movement. For now only in Mod. BulletX, but i think it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D
|
17 years ago |
MW
|
dabbdec2cd
First part of Scene refactoring:
|
17 years ago |
MW
|
add6fb9722
tiny commit to prepare for the first proper part of Scene.cs refactoring.
|
17 years ago |
mingchen
|
b51a900beb
*Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
|
17 years ago |
lbsa71
|
5b4e4cb3ac
* Removed unused UDPServerBase
|
17 years ago |
mingchen
|
e46451c1d1
*Fixed prebuild.xml...again
|
17 years ago |
mingchen
|
9c0ba3578d
*Fixing the prebuild.xml
|
17 years ago |
mingchen
|
51488ee7f4
*Moved region loading into its own interface IRegionLoader
|
17 years ago |
MW
|
91c2c3c096
testing different rest post method/class for Grid asset client. (possible that I haven't set the post url correctly)
|
17 years ago |
darok
|
f8e0cf0f1d
Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
|
17 years ago |
MW
|
a30866ed45
Added temporary try catch to udpserver while testing something out (will remove later)
|
17 years ago |
Sean Dague
|
21e47f8ef0
debug tracing for asset server hangs
|
17 years ago |
Tleiades Hax
|
317ef312bd
Need to clean up resources when creating/updating assets
|
17 years ago |
Tleiades Hax
|
cb2ae6eaed
|
17 years ago |
Tedd Hansen
|
dcf41cb683
ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.
|
17 years ago |
lbsa71
|
4fad66f855
* Diuerse beavtificatems
|
17 years ago |
darok
|
bda35705e6
Partialy fixed a bug with collisions in BulletXPlugin.
|
17 years ago |