Commit History

Author SHA1 Message Date
  MW 878f9d8b02 forgot change in prebuild.xml 17 years ago
  MW 3237773efc another attempt to fix problem 17 years ago
  MW 6df3a56805 trying to fix the problem of Mono not liking to work with Mono.Addins, but MS .net is fine with it. 17 years ago
  Jeff Ames e0cfa89d83 normalized line endings 17 years ago
  MW 18ae60db37 Deleted Regionloader .csproj files. 17 years ago
  MW ef2cea41ce Added forgotten IApplicationPlugin file 17 years ago
  Jeff Ames 2d1c255e8c normalized line endings 17 years ago
  MW e50a2e2ce2 Applying Teravus patch # 557. Some glue code for the updating of prim's velocity. 17 years ago
  MW 039f2c46c0 Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. 17 years ago
  MW d34ee746e7 add a IAssetProvider.CommitAssets() call to the grid asset server, when a asset is uploaded to it. Don't think the MySql provider needs this call but the Sql provider does else the assets don't get written out to the database file. 17 years ago
  MW 19fe9a0208 Do I really have to write a log entry, can't I just hide this commit somewhere so its added but doesn't show up anywhere. As I can't believe I would make such a stupid mistake and not notice. 17 years ago
  Tleiades Hax dfc6108f1b removed our own inplementation of UUID's, it wasn't used anywhere. 17 years ago
  darok bcc0f3265d Fixes a bug with a ZERO Quaternion when creating a prim. 17 years ago
  darok fbf3c6a768 Modifications for prim movement. For now only in Mod. BulletX, but i think it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D 17 years ago
  MW dabbdec2cd First part of Scene refactoring: 17 years ago
  MW add6fb9722 tiny commit to prepare for the first proper part of Scene.cs refactoring. 17 years ago
  mingchen b51a900beb *Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified. 17 years ago
  lbsa71 5b4e4cb3ac * Removed unused UDPServerBase 17 years ago
  mingchen e46451c1d1 *Fixed prebuild.xml...again 17 years ago
  mingchen 9c0ba3578d *Fixing the prebuild.xml 17 years ago
  mingchen 51488ee7f4 *Moved region loading into its own interface IRegionLoader 17 years ago
  MW 91c2c3c096 testing different rest post method/class for Grid asset client. (possible that I haven't set the post url correctly) 17 years ago
  darok f8e0cf0f1d Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications. 17 years ago
  MW a30866ed45 Added temporary try catch to udpserver while testing something out (will remove later) 17 years ago
  Sean Dague 21e47f8ef0 debug tracing for asset server hangs 17 years ago
  Tleiades Hax 317ef312bd Need to clean up resources when creating/updating assets 17 years ago
  Tleiades Hax cb2ae6eaed 17 years ago
  Tedd Hansen dcf41cb683 ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. 17 years ago
  lbsa71 4fad66f855 * Diuerse beavtificatems 17 years ago
  darok bda35705e6 Partialy fixed a bug with collisions in BulletXPlugin. 17 years ago