Commit History

Author SHA1 Message Date
  Charles Krinke a025f527cf Add additional mainlog data to LogOffUser 16 years ago
  Teravus Ovares e04356387d * And, so did the UDPServer Verboseness 16 years ago
  Charles Krinke a759ff5ea3 Surround the "non implemented" in an else clause if face is inappropriate for: 16 years ago
  Teravus Ovares da99c2ab10 * Stopped Physical Object saving on SQLite got commented out in my last commit.. un commenting it out now. 16 years ago
  Teravus Ovares a3851b3812 * Added hooks for logout to all IUserService and all that implement it. 16 years ago
  Brian McBee 59d7165f40 Graceful failure of teleport to unavailable regions might actually work now. 16 years ago
  Brian McBee 730e2d6d7c Check if remote simulator is up before attempting teleport. Teleport to a remote region should now fail gracefully if remote simulator is down. 16 years ago
  Tedd Hansen 8ffefd2bd6 Tedds temp fix for startup crash: Waiting 3 seconds for stuff to catch up. (Someone please fix! :)) Lets see if it works every time or just some ;) 16 years ago
  Teravus Ovares 64392b4fac * Found and fixed a situation where a neighbor region would come up send a notice and would be tagged as 'too far away' when it was right next door. 16 years ago
  Teravus Ovares 4f9c7288cd * Announcing the alternative prim early adoption program.. Adding regular spheres to the physical prim mix. 16 years ago
  Tedd Hansen cc635a651a Most is back in its original state :) Hope I didn't break anything... *looks innocent* 16 years ago
  Tedd Hansen 459b614b86 That didn't work -- added more debugging 16 years ago
  Tedd Hansen 056b2940b4 That didn't work, trying with TableAdapter.FillSchema(DataSet, SchemaType.Source) 16 years ago
  Tedd Hansen 462fc84eb2 Removed mega-debugging. 16 years ago
  Tedd Hansen 4b56e0e324 removed additional debugging, added temp mega-debugging to StoreLandObject 16 years ago
  Tedd Hansen 9e9ba262f7 More debugging 16 years ago
  Tedd Hansen 65ea917d34 Added exception handler to LandManager IncomingLandObjectFromStorage 16 years ago
  Tedd Hansen 57ae2ce300 Getting closer to that crash .. :) 16 years ago
  Tedd Hansen 4ab19afc0a More debugging 16 years ago
  Brian McBee 17c25796b8 checking return code may make failed teleports fail more gracefully. 16 years ago
  Tedd Hansen 6353df5569 More debugging in hunt for that random startup crash 16 years ago
  Tedd Hansen 8351894170 one more try before I leave 16 years ago
  Tedd Hansen 8c5d93eff6 "compile before commit, AND check compile result" - forgot a ; 16 years ago
  Tedd Hansen ca772be0d4 Still hunting, added debug output 16 years ago
  Tedd Hansen ef50e6875c Still looking for that startup crash bug. Added some exception handling in prim object load. 16 years ago
  Teravus Ovares 8fdeab57b1 * Potential fix to the 'can't run a script anymore bug' 16 years ago
  Tedd Hansen d23222cbc6 Added block for scenario: global exception handler called in loop when exception happens inside global exception handler 16 years ago
  Teravus Ovares 741d136f8c * Return of the avatar wobble. 16 years ago
  Tedd Hansen ab5527dd53 Why don't you try compiling before you commit? 16 years ago
  Tedd Hansen 0d8b8d340c Nope, that didn't do it - trying lock on performParcelPrimCountUpdate instead 16 years ago