Charles Krinke
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a025f527cf
Add additional mainlog data to LogOffUser
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16 years ago |
Teravus Ovares
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e04356387d
* And, so did the UDPServer Verboseness
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16 years ago |
Charles Krinke
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a759ff5ea3
Surround the "non implemented" in an else clause if face is inappropriate for:
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16 years ago |
Teravus Ovares
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da99c2ab10
* Stopped Physical Object saving on SQLite got commented out in my last commit.. un commenting it out now.
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16 years ago |
Teravus Ovares
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a3851b3812
* Added hooks for logout to all IUserService and all that implement it.
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16 years ago |
Brian McBee
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59d7165f40
Graceful failure of teleport to unavailable regions might actually work now.
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16 years ago |
Brian McBee
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730e2d6d7c
Check if remote simulator is up before attempting teleport. Teleport to a remote region should now fail gracefully if remote simulator is down.
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16 years ago |
Tedd Hansen
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8ffefd2bd6
Tedds temp fix for startup crash: Waiting 3 seconds for stuff to catch up. (Someone please fix! :)) Lets see if it works every time or just some ;)
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16 years ago |
Teravus Ovares
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64392b4fac
* Found and fixed a situation where a neighbor region would come up send a notice and would be tagged as 'too far away' when it was right next door.
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16 years ago |
Teravus Ovares
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4f9c7288cd
* Announcing the alternative prim early adoption program.. Adding regular spheres to the physical prim mix.
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16 years ago |
Tedd Hansen
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cc635a651a
Most is back in its original state :) Hope I didn't break anything... *looks innocent*
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16 years ago |
Tedd Hansen
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459b614b86
That didn't work -- added more debugging
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16 years ago |
Tedd Hansen
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056b2940b4
That didn't work, trying with TableAdapter.FillSchema(DataSet, SchemaType.Source)
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16 years ago |
Tedd Hansen
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462fc84eb2
Removed mega-debugging.
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16 years ago |
Tedd Hansen
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4b56e0e324
removed additional debugging, added temp mega-debugging to StoreLandObject
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16 years ago |
Tedd Hansen
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9e9ba262f7
More debugging
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16 years ago |
Tedd Hansen
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65ea917d34
Added exception handler to LandManager IncomingLandObjectFromStorage
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16 years ago |
Tedd Hansen
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57ae2ce300
Getting closer to that crash .. :)
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16 years ago |
Tedd Hansen
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4ab19afc0a
More debugging
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16 years ago |
Brian McBee
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17c25796b8
checking return code may make failed teleports fail more gracefully.
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16 years ago |
Tedd Hansen
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6353df5569
More debugging in hunt for that random startup crash
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16 years ago |
Tedd Hansen
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8351894170
one more try before I leave
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16 years ago |
Tedd Hansen
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8c5d93eff6
"compile before commit, AND check compile result" - forgot a ;
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16 years ago |
Tedd Hansen
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ca772be0d4
Still hunting, added debug output
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16 years ago |
Tedd Hansen
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ef50e6875c
Still looking for that startup crash bug. Added some exception handling in prim object load.
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16 years ago |
Teravus Ovares
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8fdeab57b1
* Potential fix to the 'can't run a script anymore bug'
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16 years ago |
Tedd Hansen
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d23222cbc6
Added block for scenario: global exception handler called in loop when exception happens inside global exception handler
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16 years ago |
Teravus Ovares
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741d136f8c
* Return of the avatar wobble.
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16 years ago |
Tedd Hansen
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ab5527dd53
Why don't you try compiling before you commit?
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16 years ago |
Tedd Hansen
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0d8b8d340c
Nope, that didn't do it - trying lock on performParcelPrimCountUpdate instead
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16 years ago |