Commit History

Author SHA1 Message Date
  Teravus Ovares 042c9ed4d8 * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. 16 years ago
  Jeff Ames 65c5efe43b Formatting cleanup. 16 years ago
  Teravus Ovares afd5da6851 * Adds various tweakable avatar control options to the OpenSim.ini.example. 16 years ago
  Teravus Ovares 173d13b0a4 * Added about half of the planned ODE physics options to OpenSim.ini.example. 16 years ago
  Teravus Ovares 240e8646da * If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment. 16 years ago
  Teravus Ovares e8acb49fef * For your fragging desire, damage enabled land works, but watch out!, life does not regenerate until you're dead! 16 years ago
  Teravus Ovares 07167c9a3f * Committing some collision stuffs that I'm working on. 16 years ago
  Teravus Ovares 2a3bdde0fa * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF) 16 years ago
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 16 years ago
  Teravus Ovares 899f00b83d * Fixed up some documentation 16 years ago
  Teravus Ovares 8aa4308097 * Minor cleanup 16 years ago
  Jeff Ames 9d1b42c39a Comment out unused private methods. 16 years ago
  Teravus Ovares a21112ccee * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin. 16 years ago
  Jeff Ames 47180080f0 Formatting cleanup. 16 years ago
  Teravus Ovares abacfba287 * Preliminary work with the ODEPlugin to collect collision data. 16 years ago
  Teravus Ovares d0123a796b ODEPlugin 16 years ago
  Teravus Ovares 8bea3dbdb9 * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. 16 years ago
  Adam Frisby 1410210b84 * Four more warnings, etc etc. 16 years ago
  Teravus Ovares 0a5c48b1c8 * This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with. 16 years ago
  Teravus Ovares 27508c1ad8 * Added Support within the ODEPlugin for Selected. Which means that; 16 years ago
  Jeff Ames a8cfbbe963 Minor cleanup. 16 years ago
  Teravus Ovares 8edaada1d3 ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates! 16 years ago
  Teravus Ovares 19e0ada93a * Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR. 16 years ago
  Teravus Ovares be6edefcfb * ODE Stability update 4 :D 16 years ago
  Jeff Ames 4e005fc225 Cleaned up some typos. 16 years ago
  Teravus Ovares 3588d89b2c * Bigish ODE stability Update. Run Prebuild 16 years ago
  Teravus Ovares c1044039d4 * Removed a debug line that got called every frame. 16 years ago
  Teravus Ovares d773ca5147 * Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off. 16 years ago
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. 16 years ago
  Teravus Ovares fc9b3ec5a8 * Experimental ODE Update to make ODE more stable 16 years ago