Commit History

作者 SHA1 備註 提交日期
  Teravus Ovares 042c9ed4d8 * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. 16 年之前
  Jeff Ames 65c5efe43b Formatting cleanup. 16 年之前
  Teravus Ovares afd5da6851 * Adds various tweakable avatar control options to the OpenSim.ini.example. 16 年之前
  Teravus Ovares 173d13b0a4 * Added about half of the planned ODE physics options to OpenSim.ini.example. 16 年之前
  Teravus Ovares 240e8646da * If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment. 16 年之前
  Teravus Ovares e8acb49fef * For your fragging desire, damage enabled land works, but watch out!, life does not regenerate until you're dead! 16 年之前
  Teravus Ovares 07167c9a3f * Committing some collision stuffs that I'm working on. 16 年之前
  Teravus Ovares 2a3bdde0fa * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF) 16 年之前
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 16 年之前
  Teravus Ovares 899f00b83d * Fixed up some documentation 16 年之前
  Teravus Ovares 8aa4308097 * Minor cleanup 16 年之前
  Jeff Ames 9d1b42c39a Comment out unused private methods. 16 年之前
  Teravus Ovares a21112ccee * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin. 16 年之前
  Jeff Ames 47180080f0 Formatting cleanup. 16 年之前
  Teravus Ovares abacfba287 * Preliminary work with the ODEPlugin to collect collision data. 16 年之前
  Teravus Ovares d0123a796b ODEPlugin 16 年之前
  Teravus Ovares 8bea3dbdb9 * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. 16 年之前
  Adam Frisby 1410210b84 * Four more warnings, etc etc. 16 年之前
  Teravus Ovares 0a5c48b1c8 * This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with. 16 年之前
  Teravus Ovares 27508c1ad8 * Added Support within the ODEPlugin for Selected. Which means that; 16 年之前
  Jeff Ames a8cfbbe963 Minor cleanup. 16 年之前
  Teravus Ovares 8edaada1d3 ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates! 16 年之前
  Teravus Ovares 19e0ada93a * Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR. 16 年之前
  Teravus Ovares be6edefcfb * ODE Stability update 4 :D 16 年之前
  Jeff Ames 4e005fc225 Cleaned up some typos. 16 年之前
  Teravus Ovares 3588d89b2c * Bigish ODE stability Update. Run Prebuild 16 年之前
  Teravus Ovares c1044039d4 * Removed a debug line that got called every frame. 16 年之前
  Teravus Ovares d773ca5147 * Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off. 16 年之前
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. 16 年之前
  Teravus Ovares fc9b3ec5a8 * Experimental ODE Update to make ODE more stable 16 年之前