Teravus Ovares
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042c9ed4d8
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
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16 anni fa |
Jeff Ames
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65c5efe43b
Formatting cleanup.
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16 anni fa |
Teravus Ovares
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afd5da6851
* Adds various tweakable avatar control options to the OpenSim.ini.example.
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16 anni fa |
Teravus Ovares
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173d13b0a4
* Added about half of the planned ODE physics options to OpenSim.ini.example.
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16 anni fa |
Teravus Ovares
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240e8646da
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
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16 anni fa |
Teravus Ovares
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e8acb49fef
* For your fragging desire, damage enabled land works, but watch out!, life does not regenerate until you're dead!
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16 anni fa |
Teravus Ovares
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07167c9a3f
* Committing some collision stuffs that I'm working on.
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16 anni fa |
Teravus Ovares
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2a3bdde0fa
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
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16 anni fa |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 anni fa |
Teravus Ovares
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899f00b83d
* Fixed up some documentation
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16 anni fa |
Teravus Ovares
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8aa4308097
* Minor cleanup
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16 anni fa |
Jeff Ames
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9d1b42c39a
Comment out unused private methods.
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16 anni fa |
Teravus Ovares
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a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
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16 anni fa |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 anni fa |
Teravus Ovares
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abacfba287
* Preliminary work with the ODEPlugin to collect collision data.
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16 anni fa |
Teravus Ovares
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d0123a796b
ODEPlugin
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16 anni fa |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 anni fa |
Adam Frisby
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1410210b84
* Four more warnings, etc etc.
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16 anni fa |
Teravus Ovares
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0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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16 anni fa |
Teravus Ovares
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27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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16 anni fa |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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16 anni fa |
Teravus Ovares
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8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
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16 anni fa |
Teravus Ovares
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19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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16 anni fa |
Teravus Ovares
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be6edefcfb
* ODE Stability update 4 :D
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16 anni fa |
Jeff Ames
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4e005fc225
Cleaned up some typos.
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16 anni fa |
Teravus Ovares
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3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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16 anni fa |
Teravus Ovares
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c1044039d4
* Removed a debug line that got called every frame.
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16 anni fa |
Teravus Ovares
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d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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16 anni fa |
Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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16 anni fa |
Teravus Ovares
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fc9b3ec5a8
* Experimental ODE Update to make ODE more stable
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16 anni fa |