Justin Clarke Casey
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c2581c9577
* Cache knowledge in the region server that the asset service has reported an asset to be missing
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il y a 16 ans |
Jeff Ames
|
65c5efe43b
Formatting cleanup.
|
il y a 16 ans |
Adam Frisby
|
fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
|
il y a 16 ans |
Jeff Ames
|
47180080f0
Formatting cleanup.
|
il y a 16 ans |
Justin Clarke Casey
|
42123770de
* Add comments and slight corrections to ClientView.AgentTextureCached
|
il y a 16 ans |
Justin Clarke Casey
|
fed46ba6a7
* Winnow the debug and info messages associated with stat fetching
|
il y a 16 ans |
Tedd Hansen
|
7102ac7769
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
|
il y a 16 ans |
Justin Clarke Casey
|
f3190810d3
* Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug)
|
il y a 16 ans |
Justin Clarke Casey
|
53d5aeec24
* Remove unused texture dictionaries from AssetCache
|
il y a 16 ans |
Justin Clarke Casey
|
877713999c
* Report 'asset not found' situations back to UserTextureDownloadService
|
il y a 16 ans |
Tedd Hansen
|
47c909ca0a
Playing "Name that thread". Adding names and isbackground=true to all threads so it will be easier to debug.
|
il y a 16 ans |
Jeff Ames
|
001ce95e4c
Clean up more unnecessary String.Format calls
|
il y a 16 ans |
Jeff Ames
|
e207284fef
Clean up logging calls using String.Format explicitly
|
il y a 16 ans |
Jeff Ames
|
6ed5283bc0
Converted logging to use log4net.
|
il y a 16 ans |
lbsa71
|
c0252073d0
* removed another superfluous debug message
|
il y a 17 ans |
lbsa71
|
4b4ee98070
* Trying to address TextureSender issues
|
il y a 17 ans |
lbsa71
|
20653830fb
* Refactored out function to load specified AssetSet Xml
|
il y a 17 ans |
Justin Clarke Casey
|
4ae10034bd
Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main
|
il y a 17 ans |
lbsa71
|
efd90b56b7
* Optimized usings
|
il y a 17 ans |
lbsa71
|
87e2a694e2
* AssetServerBase: _ProcessRequest is now called GetAsset
|
il y a 17 ans |
Jeff Ames
|
be2ad79e52
Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532
|
il y a 17 ans |
Justin Clarke Casey
|
45567b71b8
Refactor asset request processing for consistent status information on whether an asset was actually found or not
|
il y a 17 ans |
lbsa71
|
0a4a5bbcef
* ARequest changed name to AssetRequest and moved to own file.
|
il y a 17 ans |
Jeff Ames
|
712efda9b9
added copyright notices
|
il y a 17 ans |
Jeff Ames
|
946db5461c
catch exceptions when loading malformed xml files
|
il y a 17 ans |
lbsa71
|
ee1fcc729c
* Added better logging to AssetCache
|
il y a 17 ans |
Sean Dague
|
21e47f8ef0
debug tracing for asset server hangs
|
il y a 17 ans |
MW
|
7a66eff8af
renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
|
il y a 17 ans |
MW
|
88f04731ca
Test on the grid asset problem, don't update to this version unless you just want to test to see if this fixes anything (but it could just as well break grid assets even more).
|
il y a 17 ans |
lbsa71
|
67e12b95ea
* Optimized usings
|
il y a 17 ans |