Justin Clarke Casey
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c2581c9577
* Cache knowledge in the region server that the asset service has reported an asset to be missing
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16 years ago |
Jeff Ames
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65c5efe43b
Formatting cleanup.
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16 years ago |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 years ago |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 years ago |
Justin Clarke Casey
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42123770de
* Add comments and slight corrections to ClientView.AgentTextureCached
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16 years ago |
Justin Clarke Casey
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fed46ba6a7
* Winnow the debug and info messages associated with stat fetching
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16 years ago |
Tedd Hansen
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7102ac7769
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
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16 years ago |
Justin Clarke Casey
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f3190810d3
* Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug)
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16 years ago |
Justin Clarke Casey
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53d5aeec24
* Remove unused texture dictionaries from AssetCache
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16 years ago |
Justin Clarke Casey
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877713999c
* Report 'asset not found' situations back to UserTextureDownloadService
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16 years ago |
Tedd Hansen
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47c909ca0a
Playing "Name that thread". Adding names and isbackground=true to all threads so it will be easier to debug.
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16 years ago |
Jeff Ames
|
001ce95e4c
Clean up more unnecessary String.Format calls
|
16 years ago |
Jeff Ames
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e207284fef
Clean up logging calls using String.Format explicitly
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16 years ago |
Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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16 years ago |
lbsa71
|
c0252073d0
* removed another superfluous debug message
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17 years ago |
lbsa71
|
4b4ee98070
* Trying to address TextureSender issues
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17 years ago |
lbsa71
|
20653830fb
* Refactored out function to load specified AssetSet Xml
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17 years ago |
Justin Clarke Casey
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4ae10034bd
Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main
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17 years ago |
lbsa71
|
efd90b56b7
* Optimized usings
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17 years ago |
lbsa71
|
87e2a694e2
* AssetServerBase: _ProcessRequest is now called GetAsset
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17 years ago |
Jeff Ames
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be2ad79e52
Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532
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17 years ago |
Justin Clarke Casey
|
45567b71b8
Refactor asset request processing for consistent status information on whether an asset was actually found or not
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17 years ago |
lbsa71
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0a4a5bbcef
* ARequest changed name to AssetRequest and moved to own file.
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17 years ago |
Jeff Ames
|
712efda9b9
added copyright notices
|
17 years ago |
Jeff Ames
|
946db5461c
catch exceptions when loading malformed xml files
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17 years ago |
lbsa71
|
ee1fcc729c
* Added better logging to AssetCache
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17 years ago |
Sean Dague
|
21e47f8ef0
debug tracing for asset server hangs
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17 years ago |
MW
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7a66eff8af
renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
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17 years ago |
MW
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88f04731ca
Test on the grid asset problem, don't update to this version unless you just want to test to see if this fixes anything (but it could just as well break grid assets even more).
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17 years ago |
lbsa71
|
67e12b95ea
* Optimized usings
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17 years ago |