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@@ -4,7 +4,7 @@
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[Startup]
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; Console prompt
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; Certain special characters can be used to customize the prompt
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- ; Currently, these are
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+ ; Currently, these are
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; \R - substitute region name
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; \\ - substtitue \
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ConsolePrompt = "Region (\R) "
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@@ -61,7 +61,7 @@
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; UnsafeQueueUserWorkItem has been benchmarked with better
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; performance on .NET/Windows
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;
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- ; UnsafeQueueUserWorkItem refers to the fact that the code creating the event could elevate its security
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+ ; UnsafeQueueUserWorkItem refers to the fact that the code creating the event could elevate its security
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; privileges. However, as calling code is trusted anyway this is safe (if you set
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; TrustedBinaries = true in the [XEngine] section then you already have to trust that incoming code for other reasons).
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async_call_method = SmartThreadPool
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@@ -75,13 +75,13 @@
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JobEngineEnabled = true
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; Plugin Registry Location
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- ; Set path to directory for plugin registry. Information about the
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+ ; Set path to directory for plugin registry. Information about the
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; registered repositories and installed plugins will be stored here.
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; The OpenSim.exe process must have R/W access to the location.
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RegistryLocation = "."
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; Used by region module addins. You can set this to outside bin, so that addin
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- ; configurations will survive updates. The OpenSim.exe process must have R/W access
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+ ; configurations will survive updates. The OpenSim.exe process must have R/W access
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; to the location.
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ConfigDirectory = "."
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@@ -123,12 +123,12 @@
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;; the offset in question is added to the SitTarget to find the sitting avatar position.
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;; acording to its size, etc.
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; LegacySitOffsets = true;
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-
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+
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; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
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; Increasing this number will increase memory usage.
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MaxPrimUndos = 20
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- ; Minimum size for non-physical prims.This can be overridden in the region config file (as
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+ ; Minimum size for non-physical prims.This can be overridden in the region config file (as
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; NonPhysicalPrimMin!).
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; NonPhysicalPrimMin = 0.001
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@@ -137,7 +137,7 @@
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; Minimum size where a prim can be physical. This can be overridden in the region config file.
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; PhysicalPrimMin = 0.01
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-
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+
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; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file.
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PhysicalPrimMax = 64
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@@ -153,7 +153,7 @@
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LinksetPrims = 0
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; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
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- ; This only applies when crossing to a region running in a different simulator.
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+ ; This only applies when crossing to a region running in a different simulator.
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; For crossings where the regions are on the same simulator the script is always kept running.
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AllowScriptCrossing = true
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@@ -168,14 +168,14 @@
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; limit the maximum view range ( no effect still (does limit MaxRegionsViewDistance) )
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MaxDrawDistance = 512
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-
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+
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; the maximum distance to tell a viewer to connect to a neighbour region, so it can be seen
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; (it is limited by MaxDrawDistance above)
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; less than 256 shows imediate neighbours; 512 also second imediate neighbours etc
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; more than 512m can cause viewers problems specially in case of dense regions.
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; curretly this distance is from current region borders.
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MaxRegionsViewDistance = 255
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-
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+
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; If you have only one region in an instance, or to avoid the many bugs
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; that you can trigger in modules by restarting a region, set this to
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; true to make the entire instance exit instead of restarting the region.
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@@ -193,7 +193,7 @@
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; The scale factor it 55 * FrameTime, corresponding to 5 with default configuration
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; You can choose to show the true physics FPS to viewers by setting Normalized55FPS to false.
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; Normalized55FPS = true
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-
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+
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; Main Frame time
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; This defines the rate of several simulation events.
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; Default value should meet most needs.
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@@ -212,15 +212,15 @@
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; FrameTimeCritPercent = 40;
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; Send scheduled updates to objects in the scene
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- ; This must be a whole number
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+ ; This must be a whole number
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UpdateObjectsEveryNFrames = 1;
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; Send position/velocity, etc. updates to agents in the scene
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- ; This must be a whole number
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+ ; This must be a whole number
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UpdateAgentsEveryNFrames = 1;
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; Apply pending forces from physics calculations to an entity.
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- ; This must be a whole number
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+ ; This must be a whole number
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UpdateEntityMovementEveryNFrames = 1;
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; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
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@@ -237,7 +237,7 @@
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; Send terrain updates to viewers
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; This must be a whole number
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- UpdateTerrainEveryNFrames = 50;
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+ UpdateTerrainEveryNFrames = 50;
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; Persitently store any objects which meet the PRIM STORAGE criteria
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; This must be a whole number
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@@ -283,23 +283,23 @@
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meshing = Meshmerizer
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;meshing = ZeroMesher
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-
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+
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; Path to decoded sculpty maps
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; Defaults to "j2kDecodeCache
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;DecodedSculptMapPath = "j2kDecodeCache"
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-
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+
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; if you use Meshmerizer and want sculpt map collisions, setting this to
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; to true will store decoded sculpt maps in a special folder in your bin
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; folder, which can reduce startup times by reducing asset requests. Some
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; versions of mono dont work well when reading the cache files, so set this
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; to false if you have compatibility problems.
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;CacheSculptMaps = true
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-
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+
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;; BulletSim is the default physics engine. It provides the best performance and most functionality.
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;; BulletSim supports varregions.
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- ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
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+ ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
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;; It continues to provide a workable physics implementation. It does not currently support varregions.
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- ;; basicphysics effectively does not model physics at all, making all objects phantom.
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+ ;; basicphysics effectively does not model physics at all, making all objects phantom.
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;; Default is BulletSim
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physics = BulletSim
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;physics = modified_BulletX
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@@ -324,14 +324,14 @@
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; For example, servers inside your firewall.
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; Separate patterns with a ';'
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; HttpProxyExceptions = ".mydomain.com;localhost"
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-
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+
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; ##
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; ## EMAIL MODULE
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; ##
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;; The email module requires some configuration. It needs an SMTP
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;; server to send mail through.
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;emailmodule = DefaultEmailModule
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-
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+
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; ##
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; ## ANIMATIONS
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; ##
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@@ -343,11 +343,11 @@
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; PreJump is an additional animation state, but it probably
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; won't look right until the physics engine supports it
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; (i.e delays takeoff for a moment)
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-
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+
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; #
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; # statistics
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- ; #
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-
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+ ; #
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+
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; Simulator statistics are output to the console periodically at debug level INFO.
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; Setting this to zero disables this output.
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; LogShowStatsSeconds = 3600
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@@ -401,21 +401,21 @@
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; routing and land at the landmark coordinates when set to true
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; default is false
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; TelehubAllowLandmark = false
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-
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-
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+
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+
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[Map]
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- ; Map tile options.
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+ ; Map tile options.
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; If true, then maptiles are generated using the MapImageModule below.
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; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden
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- ; in individual region config file(s). If you do not want to upload map tiles at all, then you will need
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+ ; in individual region config file(s). If you do not want to upload map tiles at all, then you will need
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; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/
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;GenerateMaptiles = true
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;WorldMapModule = "WorldMap"
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; The module to use in order to generate map images.
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- ; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
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- ; generate better images.
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+ ; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
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+ ; generate better images.
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;MapImageModule = "MapImageModule"
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; World map blacklist timeout in seconds
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@@ -458,14 +458,14 @@
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; Default is true
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serverside_object_permissions = true
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-
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+
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; This allows some control over permissions
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; please note that this still doesn't duplicate SL, and is not intended to
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-
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+
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; This allows grid users with a UserLevel of 200 or more to assume god
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- ; powers in the regions in this simulator.
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+ ; powers in the regions in this simulator.
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allow_grid_gods = false
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-
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+
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; Allow region owners to assume god powers in their regions
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;region_owner_is_god = true
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@@ -501,7 +501,7 @@
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; allowed_script_editors = all
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; Provides a simple control for land owners to give build rights to specific avatars
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- ; in publicly accessible parcels that disallow object creation in general.
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+ ; in publicly accessible parcels that disallow object creation in general.
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; Owners specific avatars by adding them to the Access List of the parcel
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; without having to use the Groups feature
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; Disabled by default
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@@ -542,12 +542,12 @@
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;; Set the value of the url to your UserProfilesService
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;; If un-set / "" the module is disabled
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;; If the ProfileURL is not set, then very BASIC
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- ;; profile support will be configured. If the ProfileURL is set to a
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- ;; valid URL, then full profile support will be configured. The URL
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+ ;; profile support will be configured. If the ProfileURL is set to a
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+ ;; valid URL, then full profile support will be configured. The URL
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;; points to your grid's Robust user profiles service
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- ;;
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+ ;;
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; ProfileURL = http://127.0.0.1:9000
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-
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+
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;; set this to false to prevent your users to be sent to unknown
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;; web sites by other users on their profiles
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; AllowUserProfileWebURLs = true
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@@ -579,7 +579,7 @@
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http_listener_sslport = 9001 ; Use this port for SSL connections
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http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
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- ; HTTPS for "Out of band" management applications such as the remote
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+ ; HTTPS for "Out of band" management applications such as the remote
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; admin module
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;
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; Create https_listener = "True" will create a listener on the port
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@@ -596,11 +596,11 @@
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; Maximum bytes allowed for HTTP_BODY_MAXLENGTH.
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; By default, llHTTPRequest limits the response body to 2048 bytes.
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; This limit can be extended using HTTP_BODY_MAXLENGTH to a maximum
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- ; of HttpBodyMaxLenMAX bytes.
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+ ; of HttpBodyMaxLenMAX bytes.
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; HttpBodyMaxLenMAX=16384
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; Hostname to use in llRequestURL/llRequestSecureURL
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- ; if not defined - llRequestURL/llRequestSecureURL are disabled
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+ ; if not defined - llRequestURL/llRequestSecureURL are disabled
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; ExternalHostNameForLSL=127.0.0.1
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; Disallow the following address ranges for user scripting calls (e.g. llHttpRequest())
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@@ -622,7 +622,7 @@
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; You can also disable the blacklist entirely with an empty entry
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;
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; OutboundDisallowForUserScripts = ""
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-
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+
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; What is reported as the "X-Secondlife-Shard"
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; Defaults to the user server url if not set
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; The old default is "OpenSim", set here for compatibility
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@@ -643,7 +643,7 @@
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; Viewer-based access control. |-separated list of allowed viewers.
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; AllowedClients = ""
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- ; Viewer-based access control. |-separated list of denied viewers.
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+ ; Viewer-based access control. |-separated list of denied viewers.
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; No restrictions by default.
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; DeniedClients = ""
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@@ -681,7 +681,7 @@
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;client_throttle_max_bps = 187500
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; Minimum bytes per second to send to any single client as a result of
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- ; adaptive throttling. Viewer preferences set to a lower number will
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+ ; adaptive throttling. Viewer preferences set to a lower number will
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; override the settin. The example given here ensures that adaptive
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; throttling will never decrease per client bandwidth below 256 kbps.
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;
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@@ -758,7 +758,7 @@
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[ClientStack.LindenCaps]
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- ;; Long list of capabilities taken from
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+ ;; Long list of capabilities taken from
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;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
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;; Not all are supported by OpenSim. The ones supported are
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;; set to localhost. These defaults can be overwritten
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@@ -833,7 +833,7 @@
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; Capability for searching for people
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Cap_AvatarPickerSearch = "localhost"
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-
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+
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[Chat]
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; Controls whether the chat module is enabled. Default is true.
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enabled = true;
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@@ -848,8 +848,8 @@
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shout_distance = 100
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[EntityTransfer]
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- ; The maximum distance in regions that an agent is allowed to teleport
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- ; along the x or y axis. This is set to 65535 because current viewers
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+ ; The maximum distance in regions that an agent is allowed to teleport
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+ ; along the x or y axis. This is set to 65535 because current viewers
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; can't handle teleports that are greater than this distance
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; Setting to 0 will allow teleports of any distance
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;
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@@ -859,7 +859,7 @@
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AllowAvatarCrossing = true
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; This disables border transfers for objects. When true, objects can be placed outside
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- ; the region's border without being transferred to another simulator.
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+ ; the region's border without being transferred to another simulator.
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DisableObjectTransfer = false
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; Minimum user level required for HyperGrid teleports
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@@ -899,7 +899,7 @@
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[Appearance]
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; Persist avatar baked textures
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- ; Persisting baked textures can speed up login and region border
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+ ; Persisting baked textures can speed up login and region border
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; crossings especially with large numbers of users, though it
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; will store potentially large numbers of textures in your asset
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; database
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@@ -913,11 +913,11 @@
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DelayBeforeAppearanceSend = 2
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; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
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- ; This may help with some situations where avatars are persistently grey, though it will not help
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+ ; This may help with some situations where avatars are persistently grey, though it will not help
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; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
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ResendAppearanceUpdates = false
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- ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar
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+ ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar
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; on every login
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ReuseTextures = false
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@@ -949,11 +949,11 @@
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;support convex shape type on normal prims
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; (ubOde only)
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;ConvexPrims = true
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-
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+
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;support convex shape type on sculpts
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; (ubOde only)
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;ConvexSculpts = true
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-
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+
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; mesh cache settings:
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; (ubOde only)
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; do cache (keep true)
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@@ -962,7 +962,7 @@
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;MeshFileCachePath = MeshCache
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;MeshFileCacheDoExpire = true;
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;MeshFileCacheExpireHours = 48
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-
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+
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[Textures]
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@@ -984,7 +984,7 @@
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[ODEPhysicsSettings]
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- ; ##
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+ ; ##
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; ## Physics stats settings ( most ignored by ubOde )
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;
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@@ -1017,7 +1017,7 @@
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; Max value is 255, min value is 0
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avatar_terminal_velocity = 54
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- ; World Step size.
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+ ; World Step size.
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; with legacy ODE this value needs to be close to 0.02s
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; with ubOde this value can be reduced to improve simulation quality with the cost of higher cpu load
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; you will need to test acording to you needs
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@@ -1034,7 +1034,7 @@
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world_hashSpace_level_high = 12
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meters_in_small_space = 29.9
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-
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+
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; ##
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; ## Contact properties. (the stuff that happens when things come in contact with each other)
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@@ -1107,8 +1107,8 @@
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minimum_ground_flight_offset = 3.0
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; Plant avatar. This reduces the effect of physical contacts with the avatar.
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- ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive.
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- ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active
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+ ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive.
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+ ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active
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; will lock the avatar in place
|
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|
av_planted = false
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@@ -1160,7 +1160,7 @@
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; Physics needs to create internal meshs (or convert the object meshs or scultps)
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; for all prims except simple boxes and spheres.
|
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-
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+
|
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; collisions of small objects againts larger ones can have a increased CPU load cost
|
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; so this are represented by a simple BOX
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; if all their scale dimensions are lower or equal to this option. Default is 0.1m
|
|
@@ -1249,7 +1249,7 @@
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PhysicsLoggingEnabled = False
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PhysicsLoggingDir = "."
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VehicleLoggingEnabled = False
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-
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+
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|
[RemoteAdmin]
|
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|
enabled = false
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|
@@ -1311,7 +1311,7 @@
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;copy_folders = false
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|
|
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; path to default appearance XML file that specifies the look of the default avatars
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- ;default_appearance = default_appearance.xml
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+ ;default_appearance = default_appearance.xml
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; RestPlugins are not currently operational.
|
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@@ -1471,17 +1471,17 @@
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[Trees]
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|
; enable the trees module. default true
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|
enabled = true
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-
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+
|
|
|
; active_trees allows module to change its trees in time.
|
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|
; some will be deleted, others created and rest may grow
|
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|
; default is false. You can change it with console command tree active true | false later
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|
active_trees = false
|
|
|
; the trees change execution time rate (in ms)
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|
- update_rate = 1000
|
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|
+ update_rate = 1000
|
|
|
|
|
|
; allow the trees to grow.
|
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|
; DANGER
|
|
|
- ; this option causes high network use on the order of
|
|
|
+ ; this option causes high network use on the order of
|
|
|
; NumberOfTrees * NumberAvatars * 1000 / update_rate udp packets per second
|
|
|
allowGrow = false
|
|
|
|
|
@@ -1511,7 +1511,7 @@
|
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|
; Maximum number of llListen events we allow per script
|
|
|
; Set this to 0 to have no limit imposed.
|
|
|
max_listens_per_script = 64
|
|
|
-
|
|
|
+
|
|
|
; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
|
|
|
max_external_urls_per_simulator = 100
|
|
|
|
|
@@ -1709,7 +1709,7 @@
|
|
|
; data service
|
|
|
;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py"
|
|
|
|
|
|
-
|
|
|
+
|
|
|
[Economy]
|
|
|
; the economy module in use
|
|
|
; default is the provided BetaGridLikeMoneyModule
|
|
@@ -1729,10 +1729,10 @@
|
|
|
; SellEnabled = true
|
|
|
|
|
|
;; Money Unit fee to upload textures, animations etc. Default is 0.
|
|
|
- ;PriceUpload = 0
|
|
|
+ ;PriceUpload = 0
|
|
|
|
|
|
;; Money Unit fee to create groups. Default is 0.
|
|
|
- ;PriceGroupCreate = 0
|
|
|
+ ;PriceGroupCreate = 0
|
|
|
|
|
|
; We don't really know what the rest of these values do. These get sent to the client
|
|
|
; These taken from Agni at a Public Telehub. Change at your own risk.
|
|
@@ -1796,8 +1796,8 @@
|
|
|
; But this costs a lot of time, so region load will take a lot longer.
|
|
|
; it is more usefull if there are no previously compiled scripts DLLs (or DeleteScriptsOnStartup = true)
|
|
|
; CompactMemOnLoad = false
|
|
|
-
|
|
|
- ; Controls whether scripts are stopped by aborting their threads externally (abort)
|
|
|
+
|
|
|
+ ; Controls whether scripts are stopped by aborting their threads externally (abort)
|
|
|
; or by co-operative checks inserted by OpenSimulator into compiled script (co-op).
|
|
|
; co-op will be more stable as aborting threads can cause instability.
|
|
|
; abort was the default option in OpenSimulator 0.8 and before.
|
|
@@ -1823,7 +1823,7 @@
|
|
|
|
|
|
; Allow the use of os* functions (some are dangerous)
|
|
|
AllowOSFunctions = false
|
|
|
-
|
|
|
+
|
|
|
; Allow the user of LightShare functions
|
|
|
AllowLightShareFunctions = false
|
|
|
|
|
@@ -1842,7 +1842,7 @@
|
|
|
|
|
|
; Comma separated list of UUIDS allows the function for that list of UUIDS
|
|
|
; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
|
|
|
-
|
|
|
+
|
|
|
; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
|
|
|
; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
|
|
|
; - PARCEL_OWNER: allow if the objectowner is parcelowner
|
|
@@ -1900,7 +1900,7 @@
|
|
|
; prims
|
|
|
; DisableUndergroundMovement = true
|
|
|
|
|
|
- ;; Path to script assemblies
|
|
|
+ ;; Path to script assemblies
|
|
|
; ScriptEnginesPath = "ScriptEngines"
|
|
|
|
|
|
|
|
@@ -2037,7 +2037,7 @@
|
|
|
;Module = GroupsModule
|
|
|
|
|
|
; Enable Group Notices
|
|
|
- ;NoticesEnabled = true
|
|
|
+ ;NoticesEnabled = true
|
|
|
|
|
|
; This makes the Group module very chatty on the console.
|
|
|
DebugEnabled = false
|
|
@@ -2052,7 +2052,7 @@
|
|
|
|
|
|
; Specify which messaging module to use for groups messaging and if it's enabled
|
|
|
;MessagingModule = GroupsMessagingModule
|
|
|
- ;MessagingEnabled = true
|
|
|
+ ;MessagingEnabled = true
|
|
|
|
|
|
; Experimental option to only message cached online users rather than all users
|
|
|
; Should make large group with few online members messaging faster, at the expense of more calls to ROBUST presence service
|
|
@@ -2060,7 +2060,7 @@
|
|
|
MessageOnlineUsersOnly = false
|
|
|
|
|
|
; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
|
|
|
-
|
|
|
+
|
|
|
; SimianGrid Service for Groups
|
|
|
;ServicesConnectorModule = SimianGroupsServicesConnector
|
|
|
;GroupsServerURI = http://mygridserver.com:82/Grid/
|
|
@@ -2070,8 +2070,8 @@
|
|
|
;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
|
|
|
|
|
|
; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
|
|
|
- ;XmlRpcServiceReadKey = 1234
|
|
|
- ;XmlRpcServiceWriteKey = 1234
|
|
|
+ ;XmlRpcServiceReadKey = 1234
|
|
|
+ ;XmlRpcServiceWriteKey = 1234
|
|
|
|
|
|
; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
|
|
|
; only set to false it if you absolute sure regions and groups server support it.
|
|
@@ -2099,7 +2099,7 @@
|
|
|
ReprioritizationInterval = 2000.0
|
|
|
RootReprioritizationDistance = 10.0
|
|
|
ChildReprioritizationDistance = 20.0
|
|
|
-
|
|
|
+
|
|
|
; TEST OPTION KEEP AS FALSE
|
|
|
; if true, don't send object updates if outside view range
|
|
|
ObjectsCullingByDistance = false
|
|
@@ -2112,7 +2112,7 @@
|
|
|
; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in another region
|
|
|
; n > 1 will reduce UDP traffic but may lead to laggier movement observed in other avatars, though values up to 4 may not generate a noticeable effect.
|
|
|
ChildTerseUpdatePeriod = 0
|
|
|
-
|
|
|
+
|
|
|
; Send an update to clients if the difference from the last sent avatar position is greater than this tolerance
|
|
|
RootPositionUpdateTolerance = 0.05
|
|
|
|
|
@@ -2139,7 +2139,7 @@
|
|
|
; enabled=false
|
|
|
|
|
|
[Statistics]
|
|
|
- ; NumberOfFrames is used in a moving average calculation, where NumberOfFrames is the number of frames
|
|
|
+ ; NumberOfFrames is used in a moving average calculation, where NumberOfFrames is the number of frames
|
|
|
; to include in the averaging calculations
|
|
|
NumberOfFrames=10
|
|
|
|
|
@@ -2152,18 +2152,18 @@
|
|
|
;; Enable Non Player Character (NPC) facilities
|
|
|
Enabled = false
|
|
|
;; several options to control NPCs creation
|
|
|
-
|
|
|
+
|
|
|
;; allow NPCs to be created not Owned {true false} default: true
|
|
|
; AllowNotOwned = true
|
|
|
-
|
|
|
+
|
|
|
;; allow NPCs to set to be sensed as Avatars {true false} default: true
|
|
|
; AllowSenseAsAvatar = true
|
|
|
-
|
|
|
+
|
|
|
;; allow NPCs to created cloning any avatar in region {true false} default: true
|
|
|
; AllowCloneOtherAvatars = true
|
|
|
-
|
|
|
+
|
|
|
;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
|
|
|
- ; NoNPCGroup = true
|
|
|
+ ; NoNPCGroup = true
|
|
|
|
|
|
[Terrain]
|
|
|
; Values can be "pinhead-island" or "flat"
|
|
@@ -2184,11 +2184,11 @@
|
|
|
; whole region.
|
|
|
LimitParcelLayerUpdateDistance = true
|
|
|
ParcelLayerViewDistance = 128
|
|
|
-
|
|
|
+
|
|
|
; set this to false to not display parcel ban lines
|
|
|
ShowParcelBansLines = true
|
|
|
|
|
|
-;;
|
|
|
+;;
|
|
|
;; If you are using a simian grid frontend you can enable
|
|
|
;; this module to upload tile images for the mapping fn
|
|
|
;;
|
|
@@ -2199,8 +2199,8 @@
|
|
|
|
|
|
|
|
|
;;
|
|
|
-;; JsonStore module provides structured store for scripts
|
|
|
-;;
|
|
|
+;; JsonStore module provides structured store for scripts
|
|
|
+;;
|
|
|
[JsonStore]
|
|
|
Enabled = False
|
|
|
|