llinventoryactions.h 3.2 KB

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  1. /**
  2. * @file llinventoryactions.h
  3. * @brief Definitions of the actions associated with menu items.
  4. *
  5. * $LicenseInfo:firstyear=2002&license=viewergpl$
  6. *
  7. * Copyright (c) 2002-2009, Linden Research, Inc.
  8. *
  9. * Second Life Viewer Source Code
  10. * The source code in this file ("Source Code") is provided by Linden Lab
  11. * to you under the terms of the GNU General Public License, version 2.0
  12. * ("GPL"), unless you have obtained a separate licensing agreement
  13. * ("Other License"), formally executed by you and Linden Lab. Terms of
  14. * the GPL can be found in doc/GPL-license.txt in this distribution, or
  15. * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
  16. *
  17. * There are special exceptions to the terms and conditions of the GPL as
  18. * it is applied to this Source Code. View the full text of the exception
  19. * in the file doc/FLOSS-exception.txt in this software distribution, or
  20. * online at
  21. * http://secondlifegrid.net/programs/open_source/licensing/flossexception
  22. *
  23. * By copying, modifying or distributing this software, you acknowledge
  24. * that you have read and understood your obligations described above,
  25. * and agree to abide by those obligations.
  26. *
  27. * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
  28. * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
  29. * COMPLETENESS OR PERFORMANCE.
  30. * $/LicenseInfo$
  31. */
  32. #ifndef LL_LLINVENTORYACTIONS_H
  33. #define LL_LLINVENTORYACTIONS_H
  34. #include "lluuid.h"
  35. class LLFloaterInventory;
  36. class LLInventoryPanel;
  37. class LLInventoryObject;
  38. class LLPanelInventory;
  39. class LLViewerInventoryItem;
  40. void init_object_inventory_panel_actions(LLPanelInventory* panel);
  41. void init_inventory_actions(LLFloaterInventory* floater);
  42. void init_inventory_panel_actions(LLInventoryPanel* panel);
  43. // These functions can open items without the inventory being visible.
  44. // When not LLUUID::null, object_id is the "task inventory" object Id, i.e. the
  45. // in-world object containing the item to open.
  46. void open_notecard(LLViewerInventoryItem* itemp, const std::string& title,
  47. bool show_keep_discard = false,
  48. const LLUUID& object_id = LLUUID::null,
  49. bool take_focus = true);
  50. void open_landmark(LLViewerInventoryItem* itemp, const std::string& title,
  51. bool show_keep_discard = false, bool take_focus = true);
  52. void open_texture(const LLUUID& item_id, const std::string& title,
  53. bool show_keep_discard = false,
  54. const LLUUID& object_id = LLUUID::null,
  55. bool take_focus = true);
  56. void open_callingcard(LLViewerInventoryItem* itemp);
  57. void open_sound(const LLUUID& item_id, const std::string& title,
  58. const LLUUID& object_id = LLUUID::null,
  59. bool take_focus = true);
  60. void open_animation(const LLUUID& item_id, const std::string& title,
  61. S32 activate = 0, const LLUUID& object_id = LLUUID::null,
  62. bool take_focus = true);
  63. void open_script(const LLUUID& item_id, const std::string& title,
  64. bool take_focus = true);
  65. void open_gesture(const LLUUID& item_id, const std::string& title,
  66. const LLUUID& object_id = LLUUID::null,
  67. bool take_focus = true);
  68. void open_material(const LLUUID& item_id, const std::string& title,
  69. const LLUUID& object_id = LLUUID::null,
  70. bool take_focus = true);
  71. #endif // LL_LLINVENTORYACTIONS_H