/** * @file llinventoryactions.h * @brief Definitions of the actions associated with menu items. * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLINVENTORYACTIONS_H #define LL_LLINVENTORYACTIONS_H #include "lluuid.h" class LLFloaterInventory; class LLInventoryPanel; class LLInventoryObject; class LLPanelInventory; class LLViewerInventoryItem; void init_object_inventory_panel_actions(LLPanelInventory* panel); void init_inventory_actions(LLFloaterInventory* floater); void init_inventory_panel_actions(LLInventoryPanel* panel); // These functions can open items without the inventory being visible. // When not LLUUID::null, object_id is the "task inventory" object Id, i.e. the // in-world object containing the item to open. void open_notecard(LLViewerInventoryItem* itemp, const std::string& title, bool show_keep_discard = false, const LLUUID& object_id = LLUUID::null, bool take_focus = true); void open_landmark(LLViewerInventoryItem* itemp, const std::string& title, bool show_keep_discard = false, bool take_focus = true); void open_texture(const LLUUID& item_id, const std::string& title, bool show_keep_discard = false, const LLUUID& object_id = LLUUID::null, bool take_focus = true); void open_callingcard(LLViewerInventoryItem* itemp); void open_sound(const LLUUID& item_id, const std::string& title, const LLUUID& object_id = LLUUID::null, bool take_focus = true); void open_animation(const LLUUID& item_id, const std::string& title, S32 activate = 0, const LLUUID& object_id = LLUUID::null, bool take_focus = true); void open_script(const LLUUID& item_id, const std::string& title, bool take_focus = true); void open_gesture(const LLUUID& item_id, const std::string& title, const LLUUID& object_id = LLUUID::null, bool take_focus = true); void open_material(const LLUUID& item_id, const std::string& title, const LLUUID& object_id = LLUUID::null, bool take_focus = true); #endif // LL_LLINVENTORYACTIONS_H