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- /**
- * @file llinventoryactions.h
- * @brief Definitions of the actions associated with menu items.
- *
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLINVENTORYACTIONS_H
- #define LL_LLINVENTORYACTIONS_H
- #include "lluuid.h"
- class LLFloaterInventory;
- class LLInventoryPanel;
- class LLInventoryObject;
- class LLPanelInventory;
- class LLViewerInventoryItem;
- void init_object_inventory_panel_actions(LLPanelInventory* panel);
- void init_inventory_actions(LLFloaterInventory* floater);
- void init_inventory_panel_actions(LLInventoryPanel* panel);
- // These functions can open items without the inventory being visible.
- // When not LLUUID::null, object_id is the "task inventory" object Id, i.e. the
- // in-world object containing the item to open.
- void open_notecard(LLViewerInventoryItem* itemp, const std::string& title,
- bool show_keep_discard = false,
- const LLUUID& object_id = LLUUID::null,
- bool take_focus = true);
- void open_landmark(LLViewerInventoryItem* itemp, const std::string& title,
- bool show_keep_discard = false, bool take_focus = true);
- void open_texture(const LLUUID& item_id, const std::string& title,
- bool show_keep_discard = false,
- const LLUUID& object_id = LLUUID::null,
- bool take_focus = true);
- void open_callingcard(LLViewerInventoryItem* itemp);
- void open_sound(const LLUUID& item_id, const std::string& title,
- const LLUUID& object_id = LLUUID::null,
- bool take_focus = true);
- void open_animation(const LLUUID& item_id, const std::string& title,
- S32 activate = 0, const LLUUID& object_id = LLUUID::null,
- bool take_focus = true);
- void open_script(const LLUUID& item_id, const std::string& title,
- bool take_focus = true);
- void open_gesture(const LLUUID& item_id, const std::string& title,
- const LLUUID& object_id = LLUUID::null,
- bool take_focus = true);
- void open_material(const LLUUID& item_id, const std::string& title,
- const LLUUID& object_id = LLUUID::null,
- bool take_focus = true);
- #endif // LL_LLINVENTORYACTIONS_H
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