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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using NUnit.Framework;
- using OpenSim.Framework;
- using OpenSim.Framework.Serialization.External;
- using OpenSim.Tests.Common;
- namespace OpenSim.Framework.Serialization.Tests
- {
- [TestFixture]
- public class RegionSettingsSerializerTests
- {
- private string m_serializedRs = @"<?xml version=""1.0"" encoding=""utf-16""?>
- <RegionSettings>
- <General>
- <AllowDamage>True</AllowDamage>
- <AllowLandResell>True</AllowLandResell>
- <AllowLandJoinDivide>True</AllowLandJoinDivide>
- <BlockFly>True</BlockFly>
- <BlockLandShowInSearch>True</BlockLandShowInSearch>
- <BlockTerraform>True</BlockTerraform>
- <DisableCollisions>True</DisableCollisions>
- <DisablePhysics>True</DisablePhysics>
- <DisableScripts>True</DisableScripts>
- <MaturityRating>1</MaturityRating>
- <RestrictPushing>True</RestrictPushing>
- <AgentLimit>40</AgentLimit>
- <ObjectBonus>1.4</ObjectBonus>
- </General>
- <GroundTextures>
- <Texture1>00000000-0000-0000-0000-000000000020</Texture1>
- <Texture2>00000000-0000-0000-0000-000000000040</Texture2>
- <Texture3>00000000-0000-0000-0000-000000000060</Texture3>
- <Texture4>00000000-0000-0000-0000-000000000080</Texture4>
- <ElevationLowSW>1.9</ElevationLowSW>
- <ElevationLowNW>15.9</ElevationLowNW>
- <ElevationLowSE>49</ElevationLowSE>
- <ElevationLowNE>45.3</ElevationLowNE>
- <ElevationHighSW>2.1</ElevationHighSW>
- <ElevationHighNW>4.5</ElevationHighNW>
- <ElevationHighSE>9.2</ElevationHighSE>
- <ElevationHighNE>19.2</ElevationHighNE>
- </GroundTextures>
- <Terrain>
- <WaterHeight>23</WaterHeight>
- <TerrainRaiseLimit>17.9</TerrainRaiseLimit>
- <TerrainLowerLimit>0.4</TerrainLowerLimit>
- <UseEstateSun>True</UseEstateSun>
- <FixedSun>true</FixedSun>
- <SunPosition>12</SunPosition>
- </Terrain>
- </RegionSettings>";
- private RegionSettings m_rs;
- [SetUp]
- public void Setup()
- {
- m_rs = new RegionSettings();
- m_rs.AgentLimit = 17;
- m_rs.AllowDamage = true;
- m_rs.AllowLandJoinDivide = true;
- m_rs.AllowLandResell = true;
- m_rs.BlockFly = true;
- m_rs.BlockShowInSearch = true;
- m_rs.BlockTerraform = true;
- m_rs.DisableCollisions = true;
- m_rs.DisablePhysics = true;
- m_rs.DisableScripts = true;
- m_rs.Elevation1NW = 15.9;
- m_rs.Elevation1NE = 45.3;
- m_rs.Elevation1SE = 49;
- m_rs.Elevation1SW = 1.9;
- m_rs.Elevation2NW = 4.5;
- m_rs.Elevation2NE = 19.2;
- m_rs.Elevation2SE = 9.2;
- m_rs.Elevation2SW = 2.1;
- m_rs.FixedSun = true;
- m_rs.SunPosition = 12.0;
- m_rs.ObjectBonus = 1.4;
- m_rs.RestrictPushing = true;
- m_rs.TerrainLowerLimit = 0.4;
- m_rs.TerrainRaiseLimit = 17.9;
- m_rs.TerrainTexture1 = UUID.Parse("00000000-0000-0000-0000-000000000020");
- m_rs.TerrainTexture2 = UUID.Parse("00000000-0000-0000-0000-000000000040");
- m_rs.TerrainTexture3 = UUID.Parse("00000000-0000-0000-0000-000000000060");
- m_rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
- m_rs.UseEstateSun = true;
- m_rs.WaterHeight = 23;
- }
- [Test]
- public void TestRegionSettingsDeserialize()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- RegionSettings deserRs = RegionSettingsSerializer.Deserialize(m_serializedRs);
- Assert.That(deserRs, Is.Not.Null);
- Assert.That(deserRs.TerrainTexture2, Is.EqualTo(m_rs.TerrainTexture2));
- Assert.That(deserRs.DisablePhysics, Is.EqualTo(m_rs.DisablePhysics));
- Assert.That(deserRs.TerrainLowerLimit, Is.EqualTo(m_rs.TerrainLowerLimit));
- }
- }
- }
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