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- /*
- * Copyright (c) OpenSim project, http://sim.opensecondlife.org/
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the <organization> nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using System.Text;
- namespace OpenSim.Physics.Manager
- {
- public abstract class PhysicsScene
- {
- public static PhysicsScene Null
- {
- get
- {
- return new NullPhysicsScene();
- }
- }
- public abstract PhysicsActor AddAvatar(PhysicsVector position);
- public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size);
- public abstract void Simulate(float timeStep);
- public abstract void GetResults();
- public abstract void SetTerrain(float[] heightMap);
-
- public abstract void DeleteTerrain();
- public abstract bool IsThreaded
- {
- get;
- }
- }
- public class NullPhysicsScene : PhysicsScene
- {
- private static int m_workIndicator;
- public override PhysicsActor AddAvatar(PhysicsVector position)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : AddAvatar({0})", position);
- return PhysicsActor.Null;
- }
- public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : AddPrim({0},{1})", position, size);
- return PhysicsActor.Null;
- }
- public override void Simulate(float timeStep)
- {
- m_workIndicator = (m_workIndicator + 1) % 10;
- //OpenSim.Framework.Console.MainConsole.Instance.SetStatus(m_workIndicator.ToString());
- }
- public override void GetResults()
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : GetResults()");
- }
- public override void SetTerrain(float[] heightMap)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
- }
- public override void DeleteTerrain()
- {
- }
- public override bool IsThreaded
- {
- get { return false; }
- }
- }
- }
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