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- /*
- * Copyright (c) OpenSim project, http://sim.opensecondlife.org/
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the <organization> nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using libsecondlife;
- namespace OpenSim
- {
- /// <summary>
- /// Local cache of Inventories
- /// </summary>
- public class InventoryManager
- {
- private List<AgentInventory> _agentsInventory;
- private List<UserServerRequest> _serverRequests; //list of requests made to user server.
-
- public InventoryManager()
- {
- _agentsInventory = new List<AgentInventory>();
- _serverRequests = new List<UserServerRequest>();
- }
- }
-
- public class AgentInventory
- {
- //Holds the local copy of Inventory info for a agent
- public List<InventoryFolder> Folders;
- public int LastCached; //time this was last stored/compared to user server
- public LLUUID AgentID;
- public AvatarWearable[] Wearables;
-
- public AgentInventory()
- {
- Folders = new List<InventoryFolder>();
- Wearables = new AvatarWearable[2];
- for(int i = 0; i < 2; i++)
- {
- Wearables[i] = new AvatarWearable();
- }
- }
- }
-
- public class InventoryFolder
- {
- public List<InventoryItem> Items;
- //public List<InventoryFolder> Subfolders;
- public LLUUID FolderID;
- public LLUUID OwnerID;
- public LLUUID ParentID;
- public string Name;
- public byte Type;
-
- public InventoryFolder()
- {
- Items = new List<InventoryItem>();
- //Subfolders = new List<InventoryFolder>();
- }
-
- }
-
- public class InventoryItem
- {
- public LLUUID FolderID;
- public LLUUID OwnerID;
- public LLUUID ItemID;
- public LLUUID AssetID;
- public LLUUID CreatorID;
- public sbyte InvType;
- public sbyte Type;
- public string Name;
- public string Description;
-
- public InventoryItem()
- {
- this.CreatorID = LLUUID.Zero;
- }
- }
-
- public class UserServerRequest
- {
- public UserServerRequest()
- {
-
- }
- }
- }
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