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- /*
- * Copyright (c) OpenSim project, http://sim.opensecondlife.org/
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the <organization> nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using libsecondlife;
- namespace OpenSim
- {
- /// <summary>
- /// Description of Assets.
- /// </summary>
- public class AssetBase
- {
- public byte[] Data;
- public LLUUID FullID;
- public sbyte Type;
- public sbyte InvType;
- public string Name;
- public string Description;
-
- public AssetBase()
- {
-
- }
- }
-
- public class PrimAsset: AssetBase
- {
- public PrimData PrimData;
-
- public PrimAsset()
- {
- this.PrimData = new PrimData();
- }
- }
- public class PrimData : Node
- {
- public LLUUID OwnerID;
- public LLUUID FullID;
- public uint LocalID;
- public byte PCode;
- public byte PathBegin;
- public byte PathEnd;
- public byte PathScaleX;
- public byte PathScaleY;
- public byte PathShearX;
- public byte PathShearY;
- public sbyte PathSkew;
- public byte ProfileBegin;
- public byte ProfileEnd;
- public LLVector3 Scale;
- public byte PathCurve;
- public byte ProfileCurve;
- public uint ParentID=0;
- public byte ProfileHollow;
- public uint AddFlags;
- public libsecondlife.LLObject.TextureEntry Texture;
- //public bool DataBaseStorage=false;
-
- public PrimData()
- {
- this.SceneType = 2;
- }
-
- public void FromBytes(byte[] bytes)
- {
-
- }
-
- public byte[] ToBytes()
- {
- return null;
- }
- }
-
- //a hangover from the old code, so is it needed for future use?
- public class TextureImage: AssetBase
- {
- public TextureImage()
- {
-
- }
- }
-
- //a hangover from the old code, so is it needed for future use?
- public class AssetInfo :AssetBase
- {
- public AssetInfo()
- {
-
- }
- }
-
- }
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