John Hurliman 93469d3d58 * Implemented the actual ObjectUpdate network optimizations. Sends single prim updates instead of group updates in most cases and avoids sending unnecessary or duplicate ObjectUpdate packets 14 years ago
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Application 10e18f465e minor: eliminate configuration section handling deprecation of OpenSim.DataStore.MonoSqlite.dll, since this hasn't exist for a long, long time 14 years ago
ClientStack 95130df78a * Changed many more "terse" and "full" update sending and update scheduling methods to take PrimUpdateFlags instead 14 years ago
CoreModules 95130df78a * Changed many more "terse" and "full" update sending and update scheduling methods to take PrimUpdateFlags instead 14 years ago
DataSnapshot 22b3217113 Fix link security issue 14 years ago
Examples 91878f79b9 Initial commit of the slimupdate refactoring. This changes the way ScenePresence and SOP updates are sent by specifying an enum of what fields changed instead of what packet type to send, isolating packet sending logic to LLClientView and allowing more terse packets to be sent in some cases. 14 years ago
Framework 93469d3d58 * Implemented the actual ObjectUpdate network optimizations. Sends single prim updates instead of group updates in most cases and avoids sending unnecessary or duplicate ObjectUpdate packets 14 years ago
OptionalModules 95130df78a * Changed many more "terse" and "full" update sending and update scheduling methods to take PrimUpdateFlags instead 14 years ago
Physics 65c1fbc14d Fixing line endings 14 years ago
RegionCombinerModule 5e65bef805 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 14 years ago
ReplaceableModules ec1a5d8933 Some module reshuffling, no user functionality yet 15 years ago
ScriptEngine 93469d3d58 * Implemented the actual ObjectUpdate network optimizations. Sends single prim updates instead of group updates in most cases and avoids sending unnecessary or duplicate ObjectUpdate packets 14 years ago
UserStatistics 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 14 years ago