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Application
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10e18f465e
minor: eliminate configuration section handling deprecation of OpenSim.DataStore.MonoSqlite.dll, since this hasn't exist for a long, long time
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14 years ago |
ClientStack
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95130df78a
* Changed many more "terse" and "full" update sending and update scheduling methods to take PrimUpdateFlags instead
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14 years ago |
CoreModules
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95130df78a
* Changed many more "terse" and "full" update sending and update scheduling methods to take PrimUpdateFlags instead
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14 years ago |
DataSnapshot
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22b3217113
Fix link security issue
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14 years ago |
Examples
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91878f79b9
Initial commit of the slimupdate refactoring. This changes the way ScenePresence and SOP updates are sent by specifying an enum of what fields changed instead of what packet type to send, isolating packet sending logic to LLClientView and allowing more terse packets to be sent in some cases.
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14 years ago |
Framework
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93469d3d58
* Implemented the actual ObjectUpdate network optimizations. Sends single prim updates instead of group updates in most cases and avoids sending unnecessary or duplicate ObjectUpdate packets
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14 years ago |
OptionalModules
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95130df78a
* Changed many more "terse" and "full" update sending and update scheduling methods to take PrimUpdateFlags instead
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14 years ago |
Physics
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65c1fbc14d
Fixing line endings
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14 years ago |
RegionCombinerModule
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5e65bef805
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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14 years ago |
ReplaceableModules
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ec1a5d8933
Some module reshuffling, no user functionality yet
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15 years ago |
ScriptEngine
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93469d3d58
* Implemented the actual ObjectUpdate network optimizations. Sends single prim updates instead of group updates in most cases and avoids sending unnecessary or duplicate ObjectUpdate packets
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14 years ago |
UserStatistics
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859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
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14 years ago |