John Hurliman 93469d3d58 * Implemented the actual ObjectUpdate network optimizations. Sends single prim updates instead of group updates in most cases and avoids sending unnecessary or duplicate ObjectUpdate packets пре 14 година
..
Application 10e18f465e minor: eliminate configuration section handling deprecation of OpenSim.DataStore.MonoSqlite.dll, since this hasn't exist for a long, long time пре 14 година
ClientStack 95130df78a * Changed many more "terse" and "full" update sending and update scheduling methods to take PrimUpdateFlags instead пре 14 година
CoreModules 95130df78a * Changed many more "terse" and "full" update sending and update scheduling methods to take PrimUpdateFlags instead пре 14 година
DataSnapshot 22b3217113 Fix link security issue пре 14 година
Examples 91878f79b9 Initial commit of the slimupdate refactoring. This changes the way ScenePresence and SOP updates are sent by specifying an enum of what fields changed instead of what packet type to send, isolating packet sending logic to LLClientView and allowing more terse packets to be sent in some cases. пре 14 година
Framework 93469d3d58 * Implemented the actual ObjectUpdate network optimizations. Sends single prim updates instead of group updates in most cases and avoids sending unnecessary or duplicate ObjectUpdate packets пре 14 година
OptionalModules 95130df78a * Changed many more "terse" and "full" update sending and update scheduling methods to take PrimUpdateFlags instead пре 14 година
Physics 65c1fbc14d Fixing line endings пре 14 година
RegionCombinerModule 5e65bef805 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim пре 14 година
ReplaceableModules ec1a5d8933 Some module reshuffling, no user functionality yet пре 15 година
ScriptEngine 93469d3d58 * Implemented the actual ObjectUpdate network optimizations. Sends single prim updates instead of group updates in most cases and avoids sending unnecessary or duplicate ObjectUpdate packets пре 14 година
UserStatistics 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). пре 14 година