Justin Clark-Casey (justincc) 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. 10 anos atrás
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AssemblyInfo.cs 5450b1b024 Change assembly versions to 0.8.1 10 anos atrás
POSCharacter.cs 7a2c77e7ea If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target. 10 anos atrás
POSPlugin.cs eacc2561d1 BulletSim: add osGetPhysicsEngineType() LSL function and update 12 anos atrás
POSPrim.cs 7a2c77e7ea If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target. 10 anos atrás
POSScene.cs 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. 10 anos atrás