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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Net;
- using System.Reflection;
- using log4net;
- using Nwc.XmlRpc;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Grid.Framework;
- namespace OpenSim.Grid.UserServer.Modules
- {
- public class UserServerAvatarAppearanceModule
- {
- //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private UserDataBaseService m_userDataBaseService;
- private BaseHttpServer m_httpServer;
- public UserServerAvatarAppearanceModule(UserDataBaseService userDataBaseService)
- {
- m_userDataBaseService = userDataBaseService;
- }
- public void Initialise(IGridServiceCore core)
- {
- }
- public void PostInitialise()
- {
- }
- public void RegisterHandlers(BaseHttpServer httpServer)
- {
- m_httpServer = httpServer;
- m_httpServer.AddXmlRPCHandler("get_avatar_appearance", XmlRPCGetAvatarAppearance);
- m_httpServer.AddXmlRPCHandler("update_avatar_appearance", XmlRPCUpdateAvatarAppearance);
- }
- public XmlRpcResponse XmlRPCGetAvatarAppearance(XmlRpcRequest request, IPEndPoint remoteClient)
- {
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable requestData = (Hashtable)request.Params[0];
- AvatarAppearance appearance;
- Hashtable responseData;
- if (requestData.Contains("owner"))
- {
- appearance = m_userDataBaseService.GetUserAppearance(new UUID((string)requestData["owner"]));
- if (appearance == null)
- {
- responseData = new Hashtable();
- responseData["error_type"] = "no appearance";
- responseData["error_desc"] = "There was no appearance found for this avatar";
- }
- else
- {
- responseData = appearance.ToHashTable();
- }
- }
- else
- {
- responseData = new Hashtable();
- responseData["error_type"] = "unknown_avatar";
- responseData["error_desc"] = "The avatar appearance requested is not in the database";
- }
- response.Value = responseData;
- return response;
- }
- public XmlRpcResponse XmlRPCUpdateAvatarAppearance(XmlRpcRequest request, IPEndPoint remoteClient)
- {
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable requestData = (Hashtable)request.Params[0];
- Hashtable responseData;
- if (requestData.Contains("owner"))
- {
- AvatarAppearance appearance = new AvatarAppearance(requestData);
-
- // TODO: Sometime in the future we may have a database layer that is capable of updating appearance when
- // the TextureEntry is null. When that happens, this check can be removed
- if (appearance.Texture != null)
- m_userDataBaseService.UpdateUserAppearance(new UUID((string)requestData["owner"]), appearance);
- responseData = new Hashtable();
- responseData["returnString"] = "TRUE";
- }
- else
- {
- responseData = new Hashtable();
- responseData["error_type"] = "unknown_avatar";
- responseData["error_desc"] = "The avatar appearance requested is not in the database";
- }
- response.Value = responseData;
- return response;
- }
- }
- }
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