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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Net;
- namespace OpenSim.Framework
- {
- public class HGNetworkServersInfo
- {
- public readonly string LocalAssetServerURI, LocalInventoryServerURI, LocalUserServerURI;
- private static HGNetworkServersInfo m_singleton;
- public static HGNetworkServersInfo Singleton
- {
- get { return m_singleton; }
- }
- public static void Init(string assetserver, string inventoryserver, string userserver)
- {
- m_singleton = new HGNetworkServersInfo(assetserver, inventoryserver, userserver);
- }
- private HGNetworkServersInfo(string a, string i, string u)
- {
- LocalAssetServerURI = ServerURI(a);
- LocalInventoryServerURI = ServerURI(i);
- LocalUserServerURI = ServerURI(u);
- }
- public bool IsLocalUser(string userserver)
- {
- string userServerURI = ServerURI(userserver);
- bool ret = (((userServerURI == null) || (userServerURI == "") || (userServerURI == LocalUserServerURI)));
- //m_log.Debug("-------------> HGNetworkServersInfo.IsLocalUser? " + ret + "(userServer=" + userServerURI + "; localuserserver=" + LocalUserServerURI + ")");
- return ret;
- }
- public bool IsLocalUser(UserProfileData userData)
- {
- if (userData != null)
- {
- if (userData is ForeignUserProfileData)
- return IsLocalUser(((ForeignUserProfileData)userData).UserServerURI);
- else
- return true;
- }
- else
- // Something fishy; ignore it
- return true;
- }
- public static string ServerURI(string uri)
- {
- // Get rid of eventual slashes at the end
- try
- {
- if (uri.EndsWith("/"))
- uri = uri.Substring(0, uri.Length - 1);
- }
- catch { }
- IPAddress ipaddr1 = null;
- string port1 = "";
- try
- {
- ipaddr1 = Util.GetHostFromURL(uri);
- }
- catch { }
- try
- {
- port1 = uri.Split(new char[] { ':' })[2];
- }
- catch { }
- // We tried our best to convert the domain names to IP addresses
- return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri;
- }
- }
- }
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