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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using log4net;
- using OpenSim.ScriptEngine.Shared;
- namespace OpenSim.ApplicationPlugins.ScriptEngine
- {
- public static class ComponentFactory
- {
- // Component providers are registered here wit a name (string)
- // When a script engine is created the components are instanciated
- public static Dictionary<string, Type> providers = new Dictionary<string, Type>();
- public static Dictionary<string, Type> scriptEngines = new Dictionary<string, Type>();
- internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private readonly static string nameIScriptEngineComponent = typeof(IScriptEngineComponent).Name; // keep interface name in managed code
- private readonly static string nameIScriptEngine = typeof(IScriptEngine).Name; // keep interface name in managed code
- public static string Name
- {
- get { return "SECS.ComponentFactory"; }
- }
- /// <summary>
- /// Load components from directory
- /// </summary>
- /// <param name="directory"></param>
- internal static void Load(string directory, string filter)
- {
- // We may want to change how this functions as currently it required unique class names for each component
- foreach (string file in Directory.GetFiles(directory, filter))
- {
- //m_log.DebugFormat("[ScriptEngine]: Loading: [{0}].", file);
- Assembly componentAssembly = null;
- try
- {
- componentAssembly = Assembly.LoadFrom(file);
- }
- catch
- {
- m_log.ErrorFormat("[{0}] Error loading: \"{1}\".", Name, file);
- }
-
- if (componentAssembly != null)
- {
- try
- {
- // Go through all types in the assembly
- foreach (Type componentType in componentAssembly.GetTypes())
- {
- if (componentType.IsPublic
- && !componentType.IsAbstract)
- {
- //if (componentType.IsSubclassOf(typeof(ComponentBase)))
- if (componentType.GetInterface(nameIScriptEngineComponent) != null)
- {
- // We have found an type which is derived from ProdiverBase, add it to provider list
- m_log.InfoFormat("[{0}] Adding component: {1}", Name, componentType.Name);
- lock (providers)
- {
- providers.Add(componentType.Name, componentType);
- }
- }
- //if (componentType.IsSubclassOf(typeof(ScriptEngineBase)))
- if (componentType.GetInterface(nameIScriptEngine) != null)
- {
- // We have found an type which is derived from RegionScriptEngineBase, add it to engine list
- m_log.InfoFormat("[{0}] Adding script engine: {1}", Name, componentType.Name);
- lock (scriptEngines)
- {
- scriptEngines.Add(componentType.Name, componentType);
- }
- }
- }
- }
- }
- catch
- (ReflectionTypeLoadException re)
- {
- m_log.ErrorFormat("[{0}] Could not load component \"{1}\": {2}", Name, componentAssembly.FullName, re.ToString());
- int c = 0;
- foreach (Exception e in re.LoaderExceptions)
- {
- c++;
- m_log.ErrorFormat("[{0}] LoaderException {1}: {2}", Name, c, e.ToString());
- }
- }
- } //if
- } //foreach
- }
- public static IScriptEngineComponent GetComponentInstance(string name, params Object[] args)
- {
- lock (providers)
- {
- if (!providers.ContainsKey(name))
- throw new Exception("ScriptEngine requested component named \"" + name +
- "\" that does not exist.");
- return Activator.CreateInstance(providers[name], args) as IScriptEngineComponent;
- }
- }
- private readonly static string nameIScriptEngineRegionComponent = typeof(IScriptEngineRegionComponent).Name; // keep interface name in managed code
- public static IScriptEngineComponent GetComponentInstance(RegionInfoStructure info, string name, params Object[] args)
- {
- IScriptEngineComponent c = GetComponentInstance(name, args);
- // If module is IScriptEngineRegionComponent then it will have one instance per region and we will initialize it
- if (c.GetType().GetInterface(nameIScriptEngineRegionComponent) != null)
- ((IScriptEngineRegionComponent)c).Initialize(info);
- return c;
- }
- }
- }
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