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- <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup>
- <OutputType>Exe</OutputType>
- <RootNamespace>OpenSim</RootNamespace>
- <AssemblyName>OpenSim</AssemblyName>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
- <ProjectGuid>{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}</ProjectGuid>
- <StartupObject>OpenSim.OpenSim_Main</StartupObject>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
- <OutputPath>..\bin\</OutputPath>
- <Optimize>False</Optimize>
- <DefineConstants>DEBUG;TRACE</DefineConstants>
- <DebugSymbols>True</DebugSymbols>
- <DebugType>Full</DebugType>
- <CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
- <OutputPath>..\bin\</OutputPath>
- <Optimize>True</Optimize>
- <DefineConstants>TRACE</DefineConstants>
- <DebugSymbols>False</DebugSymbols>
- <DebugType>None</DebugType>
- <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="System" />
- <Reference Include="System.Data" />
- <Reference Include="System.Xml" />
- <Reference Include="PhysicsManager">
- <HintPath>..\physics\PhysicsManager\bin\Release\PhysicsManager.dll</HintPath>
- <SpecificVersion>False</SpecificVersion>
- </Reference>
- <Reference Include="log4net">
- <HintPath>..\Version0_2_myserver\OpenSim\bin\Debug\log4net.dll</HintPath>
- <SpecificVersion>False</SpecificVersion>
- </Reference>
- <Reference Include="Axiom.MathLib">
- <HintPath>..\Version0_2_myserver\OpenSim\bin\Debug\Axiom.MathLib.dll</HintPath>
- <SpecificVersion>False</SpecificVersion>
- </Reference>
- <Reference Include="Db4objects.Db4o">
- <HintPath>..\Version0_2_myserver\OpenSim\bin\Debug\Db4objects.Db4o.dll</HintPath>
- <SpecificVersion>False</SpecificVersion>
- </Reference>
- <Reference Include="libsecondlife">
- <HintPath>..\Version0_2_myserver\OpenSim\bin\Debug\libsecondlife.dll</HintPath>
- <SpecificVersion>False</SpecificVersion>
- </Reference>
- </ItemGroup>
- <ItemGroup>
- <Compile Include="Config.cs" />
- <Compile Include="Main.cs" />
- <Compile Include="OpenSimClient.cs" />
- <Compile Include="types\BitPack.cs" />
- <Compile Include="types\Mesh.cs" />
- <Compile Include="types\Triangle.cs" />
- <Compile Include="Util.cs" />
- <Compile Include="world\Avatar.cs" />
- <Compile Include="world\Entity.cs" />
- <Compile Include="world\Primitive.cs" />
- <Compile Include="world\ScriptEngine.cs" />
- <Compile Include="world\scripting\IScript.cs" />
- <Compile Include="world\SurfacePatch.cs" />
- <Compile Include="world\TerrainDecoder.cs" />
- <Compile Include="world\World.cs" />
- <Compile Include="GridServers\IGridServer.cs" />
- <Compile Include="GridServers\IAssetServer.cs" />
- <Compile Include="GridServers\LoginServer.cs" />
- <Compile Include="Assets\AssetCache.cs" />
- </ItemGroup>
- <ItemGroup>
- <Folder Include="GridServers" />
- <Folder Include="Assets" />
- </ItemGroup>
- <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
- </Project>
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