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- using System;
- using System.Collections.Generic;
- using System.Text;
- using System.IO;
- using System.Reflection;
- using OpenSim.Framework;
- using OpenSim.Framework.Interfaces;
- using OpenSim.Framework.Types;
- using libsecondlife;
- namespace OpenSim.world
- {
- public partial class World
- {
- private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>();
- /// <summary>
- ///
- /// </summary>
- private void LoadScriptEngines()
- {
- this.LoadScriptPlugins();
- }
- /// <summary>
- ///
- /// </summary>
- public void LoadScriptPlugins()
- {
- string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines");
- string[] pluginFiles = Directory.GetFiles(path, "*.dll");
- for (int i = 0; i < pluginFiles.Length; i++)
- {
- this.AddPlugin(pluginFiles[i]);
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="FileName"></param>
- private void AddPlugin(string FileName)
- {
- Assembly pluginAssembly = Assembly.LoadFrom(FileName);
- foreach (Type pluginType in pluginAssembly.GetTypes())
- {
- if (pluginType.IsPublic)
- {
- if (!pluginType.IsAbstract)
- {
- Type typeInterface = pluginType.GetInterface("IScriptEngine", true);
- if (typeInterface != null)
- {
- IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
- plug.Init(this);
- this.scriptEngines.Add(plug.GetName(), plug);
- }
- typeInterface = null;
- }
- }
- }
- pluginAssembly = null;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="scriptType"></param>
- /// <param name="scriptName"></param>
- /// <param name="script"></param>
- /// <param name="ent"></param>
- public void LoadScript(string scriptType, string scriptName, string script, Entity ent)
- {
- if(this.scriptEngines.ContainsKey(scriptType))
- {
- this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.localid);
- }
- }
- #region IScriptAPI Methods
- /// <summary>
- ///
- /// </summary>
- /// <param name="localID"></param>
- /// <returns></returns>
- public OSVector3 GetEntityPosition(uint localID)
- {
- OSVector3 res = new OSVector3();
- // Console.WriteLine("script- getting entity " + localID + " position");
- foreach (Entity entity in this.Entities.Values)
- {
- if (entity.localid == localID)
- {
- res.X = entity.Pos.X;
- res.Y = entity.Pos.Y;
- res.Z = entity.Pos.Z;
- }
- }
- return res;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="localID"></param>
- /// <param name="x"></param>
- /// <param name="y"></param>
- /// <param name="z"></param>
- public void SetEntityPosition(uint localID, float x , float y, float z)
- {
- foreach (Entity entity in this.Entities.Values)
- {
- if (entity.localid == localID && entity is Primitive)
- {
- LLVector3 pos = entity.Pos;
- pos.X = x;
- pos.Y = y;
- Primitive prim = entity as Primitive;
- // Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
- //prim.UpdatePosition(pos);
- // Console.WriteLine("script- setting entity " + localID + " positon");
- }
- }
-
- }
- /// <summary>
- ///
- /// </summary>
- /// <returns></returns>
- public uint GetRandomAvatarID()
- {
- //Console.WriteLine("script- getting random avatar id");
- uint res = 0;
- foreach (Entity entity in this.Entities.Values)
- {
- if (entity is Avatar)
- {
- res = entity.localid;
- }
- }
- return res;
- }
- #endregion
- }
- }
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