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- using System;
- using System.Collections.Generic;
- using System.Text;
- using libsecondlife.Packets;
- namespace OpenSim.world
- {
- partial class Avatar
- {
- private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> updateList = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
- private List<Entity> interestList = new List<Entity>();
- /// <summary>
- /// Forwards a packet to the Avatar's client (IClientAPI object).
- /// Note: Quite likely to be obsolete once the Client API is finished
- /// </summary>
- /// <param name="packet"></param>
- public void SendPacketToViewer(Packet packet)
- {
- this.ControllingClient.OutPacket(packet);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="terseBlock"></param>
- public void AddTerseUpdateToViewersList(ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock)
- {
- }
- /// <summary>
- ///
- /// </summary>
- public void SendUpdateListToViewer()
- {
- }
- /// <summary>
- ///
- /// </summary>
- private void UpdateInterestList()
- {
- }
- }
- }
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