Avatar.Client.cs 1.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Text;
  4. using libsecondlife.Packets;
  5. namespace OpenSim.world
  6. {
  7. partial class Avatar
  8. {
  9. private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> updateList = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
  10. private List<Entity> interestList = new List<Entity>();
  11. /// <summary>
  12. /// Forwards a packet to the Avatar's client (IClientAPI object).
  13. /// Note: Quite likely to be obsolete once the Client API is finished
  14. /// </summary>
  15. /// <param name="packet"></param>
  16. public void SendPacketToViewer(Packet packet)
  17. {
  18. this.ControllingClient.OutPacket(packet);
  19. }
  20. /// <summary>
  21. ///
  22. /// </summary>
  23. /// <param name="terseBlock"></param>
  24. public void AddTerseUpdateToViewersList(ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock)
  25. {
  26. }
  27. /// <summary>
  28. ///
  29. /// </summary>
  30. public void SendUpdateListToViewer()
  31. {
  32. }
  33. /// <summary>
  34. ///
  35. /// </summary>
  36. private void UpdateInterestList()
  37. {
  38. }
  39. }
  40. }