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- using System;
- using System.Collections.Generic;
- using System.Text;
- using libsecondlife;
- namespace OpenGrid.Framework.Data
- {
- public class UserProfileData
- {
- public LLUUID UUID;
- public string username; // The configurable part of the users username
- public string surname; // The users surname (can be used to indicate user class - eg 'Test User' or 'Test Admin')
- public string passwordHash; // Hash of the users password
- public string passwordSalt; // Salt for the users password
- public ulong homeRegion; // RegionHandle of home
- public LLVector3 homeLocation; // Home Location inside the sim
- public LLVector3 homeLookAt; // Coordinates where the user is looking
- public int created; // UNIX Epoch Timestamp (User Creation)
- public int lastLogin; // UNIX Epoch Timestamp (Last Login Time)
- public string userInventoryURI; // URI to inventory server for this user
- public string userAssetURI; // URI to asset server for this user
- public uint profileCanDoMask; // Profile window "I can do" mask
- public uint profileWantDoMask; // Profile window "I want to" mask
- public string profileAboutText; // My about window text
- public string profileFirstText; // First Life Text
- public LLUUID profileImage; // My avatars profile image
- public LLUUID profileFirstImage; // First-life image
- public UserAgentData currentAgent; // The users last agent
- }
- public class UserAgentData
- {
- public LLUUID UUID; // Account ID
- public string agentIP; // The IP of the agent
- public uint agentPort; // The port of the agent
- public bool agentOnline; // The online status of the agent
- public LLUUID sessionID; // The session ID for the agent (used by client)
- public LLUUID secureSessionID; // The secure session ID for the agent (used by client)
- public LLUUID regionID; // The region ID the agent occupies
- public int loginTime; // EPOCH based Timestamp
- public int logoutTime; // Timestamp or 0 if N/A
- public LLUUID currentRegion; // UUID of the users current region
- public ulong currentHandle; // RegionHandle of the users current region
- public LLVector3 currentPos; // Current position in the region
- }
- }
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