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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- // legacy Use Random.Shared instead
- using System;
- namespace OpenSim.Framework
- {
- /// <summary>
- /// A thread-safe Random since the .NET version is not.
- /// See http://msdn.microsoft.com/en-us/library/system.random%28v=vs.100%29.aspx
- /// </summary>
- public class ThreadSafeRandom : Random
- {
- private readonly object mainLock = new();
- public ThreadSafeRandom() : base() {}
- public ThreadSafeRandom(int seed): base (seed) {}
- public override int Next()
- {
- lock (mainLock)
- return base.Next();
- }
- public override int Next(int maxValue)
- {
- lock (mainLock)
- return base.Next(maxValue);
- }
- public override int Next(int minValue, int maxValue)
- {
- lock (mainLock)
- return base.Next(minValue, maxValue);
- }
- public override void NextBytes(byte[] buffer)
- {
- lock (mainLock)
- base.NextBytes(buffer);
- }
- public override double NextDouble()
- {
- lock (mainLock)
- return base.NextDouble();
- }
- }
- }
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