/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // legacy Use Random.Shared instead using System; namespace OpenSim.Framework { /// /// A thread-safe Random since the .NET version is not. /// See http://msdn.microsoft.com/en-us/library/system.random%28v=vs.100%29.aspx /// public class ThreadSafeRandom : Random { private readonly object mainLock = new(); public ThreadSafeRandom() : base() {} public ThreadSafeRandom(int seed): base (seed) {} public override int Next() { lock (mainLock) return base.Next(); } public override int Next(int maxValue) { lock (mainLock) return base.Next(maxValue); } public override int Next(int minValue, int maxValue) { lock (mainLock) return base.Next(minValue, maxValue); } public override void NextBytes(byte[] buffer) { lock (mainLock) base.NextBytes(buffer); } public override double NextDouble() { lock (mainLock) return base.NextDouble(); } } }