CompoundAuthentication.cs 3.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Collections.Specialized;
  30. using System.Linq;
  31. using System.Net;
  32. using System.Net.Http.Headers;
  33. namespace OpenSim.Framework.ServiceAuth
  34. {
  35. public class CompoundAuthentication : IServiceAuth
  36. {
  37. public string Name { get { return "Compound"; } }
  38. private List<IServiceAuth> m_authentications = new List<IServiceAuth>();
  39. public int Count { get { return m_authentications.Count; } }
  40. public List<IServiceAuth> GetAuthentors()
  41. {
  42. return new List<IServiceAuth>(m_authentications);
  43. }
  44. public void AddAuthenticator(IServiceAuth auth)
  45. {
  46. m_authentications.Add(auth);
  47. }
  48. public void RemoveAuthenticator(IServiceAuth auth)
  49. {
  50. m_authentications.Remove(auth);
  51. }
  52. public void AddAuthorization(NameValueCollection headers)
  53. {
  54. foreach (IServiceAuth auth in m_authentications)
  55. auth.AddAuthorization(headers);
  56. }
  57. public void AddAuthorization(HttpRequestHeaders headers)
  58. {
  59. foreach (IServiceAuth auth in m_authentications)
  60. auth.AddAuthorization(headers);
  61. }
  62. public bool Authenticate(string data)
  63. {
  64. return m_authentications.TrueForAll(a => a.Authenticate(data));
  65. }
  66. public bool Authenticate(NameValueCollection requestHeaders, AddHeaderDelegate d, out HttpStatusCode statusCode)
  67. {
  68. foreach (IServiceAuth auth in m_authentications)
  69. {
  70. if (!auth.Authenticate(requestHeaders, d, out statusCode))
  71. return false;
  72. }
  73. statusCode = HttpStatusCode.OK;
  74. return true;
  75. }
  76. }
  77. }