OSChatMessage.cs 3.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenMetaverse;
  29. namespace OpenSim.Framework
  30. {
  31. /// <summary>
  32. /// ChatFromViewer Arguments
  33. /// </summary>
  34. public class OSChatMessage : EventArgs
  35. {
  36. /// <summary>
  37. /// The type of message, eg say, shout, broadcast.
  38. /// </summary>
  39. public ChatTypeEnum Type { get; set; }
  40. /// <summary>
  41. /// Which channel was this message sent on? Different channels may have different listeners. Public chat is on channel zero.
  42. /// </summary>
  43. public int Channel { get; set; }
  44. /// <summary>
  45. /// The name of the sender (needed for scripts)
  46. /// </summary>
  47. public string From { get; set; }
  48. /// <summary>
  49. /// The message sent by the user
  50. /// </summary>
  51. public string Message { get; set; }
  52. /// <summary>
  53. /// The position of the sender at the time of the message broadcast.
  54. /// </summary>
  55. public Vector3 Position { get; set; }
  56. /// <summary>
  57. /// The client responsible for sending the message, or null.
  58. /// </summary>
  59. public IClientAPI Sender { get; set; }
  60. /// <summary>
  61. /// The object responsible for sending the message, or null.
  62. /// </summary>
  63. public object SenderObject { get; set; }
  64. public UUID SenderUUID { get; set; }
  65. public UUID Destination { get; set; }
  66. public IScene Scene { get; set; }
  67. public OSChatMessage()
  68. {
  69. }
  70. public override string ToString()
  71. {
  72. return Message;
  73. }
  74. }
  75. }