/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
namespace OpenSim.Framework
{
///
/// ChatFromViewer Arguments
///
public class OSChatMessage : EventArgs
{
///
/// The type of message, eg say, shout, broadcast.
///
public ChatTypeEnum Type { get; set; }
///
/// Which channel was this message sent on? Different channels may have different listeners. Public chat is on channel zero.
///
public int Channel { get; set; }
///
/// The name of the sender (needed for scripts)
///
public string From { get; set; }
///
/// The message sent by the user
///
public string Message { get; set; }
///
/// The position of the sender at the time of the message broadcast.
///
public Vector3 Position { get; set; }
///
/// The client responsible for sending the message, or null.
///
public IClientAPI Sender { get; set; }
///
/// The object responsible for sending the message, or null.
///
public object SenderObject { get; set; }
public UUID SenderUUID { get; set; }
public UUID Destination { get; set; }
public IScene Scene { get; set; }
public OSChatMessage()
{
}
public override string ToString()
{
return Message;
}
}
}