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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- namespace OpenSim.Framework
- {
- /// <summary>
- /// Information about an Animation
- /// </summary>
- [Serializable]
- public class Animation
- {
- private UUID animID;
- /// <summary>
- /// ID of Animation
- /// </summary>
- public UUID AnimID
- {
- get { return animID; }
- set { animID = value; }
- }
- private int sequenceNum;
- public int SequenceNum
- {
- get { return sequenceNum; }
- set { sequenceNum = value; }
- }
- private UUID objectID;
- /// <summary>
- /// Unique ID of object that is being animated
- /// </summary>
- public UUID ObjectID
- {
- get { return objectID; }
- set { objectID = value; }
- }
- public Animation()
- {
- }
- /// <summary>
- /// Creates an Animation based on the data
- /// </summary>
- /// <param name="animID">UUID ID of animation</param>
- /// <param name="sequenceNum"></param>
- /// <param name="objectID">ID of object to be animated</param>
- public Animation(UUID animID, int sequenceNum, UUID objectID)
- {
- this.animID = animID;
- this.sequenceNum = sequenceNum;
- this.objectID = objectID;
- }
- /// <summary>
- /// Animation from OSDMap from LLSD XML or LLSD json
- /// </summary>
- /// <param name="args"></param>
- public Animation(OSDMap args)
- {
- UnpackUpdateMessage(args);
- }
- /// <summary>
- /// Pack this object up as an OSDMap for transferring via LLSD XML or LLSD json
- /// </summary>
- /// <returns></returns>
- public OSDMap PackUpdateMessage()
- {
- OSDMap anim = new OSDMap();
- anim["animation"] = OSD.FromUUID(animID);
- anim["object_id"] = OSD.FromUUID(objectID);
- anim["seq_num"] = OSD.FromInteger(sequenceNum);
- return anim;
- }
- /// <summary>
- /// Fill object with data from OSDMap
- /// </summary>
- /// <param name="args"></param>
- public void UnpackUpdateMessage(OSDMap args)
- {
- OSD tmp;
- if (args.TryGetValue("animation", out tmp))
- animID = tmp.AsUUID();
- if (args.TryGetValue("object_id", out tmp))
- objectID = tmp.AsUUID();
- if (args.TryGetValue("seq_num", out tmp))
- sequenceNum = tmp.AsInteger();
- }
- public override bool Equals(object obj)
- {
- Animation other = obj as Animation;
- if (other != null)
- {
- return (other.AnimID.Equals(this.AnimID)
- && other.SequenceNum == this.SequenceNum
- && other.ObjectID.Equals(this.ObjectID) );
- }
- return base.Equals(obj);
- }
- public override int GetHashCode()
- {
- return base.GetHashCode();
- }
- public override string ToString()
- {
- return $"AnimID= {AnimID}/seq={SequenceNum}/objID={ObjectID}";
- }
- }
- }
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