/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using OpenMetaverse; using OpenMetaverse.StructuredData; namespace OpenSim.Framework { /// /// Information about an Animation /// [Serializable] public class Animation { private UUID animID; /// /// ID of Animation /// public UUID AnimID { get { return animID; } set { animID = value; } } private int sequenceNum; public int SequenceNum { get { return sequenceNum; } set { sequenceNum = value; } } private UUID objectID; /// /// Unique ID of object that is being animated /// public UUID ObjectID { get { return objectID; } set { objectID = value; } } public Animation() { } /// /// Creates an Animation based on the data /// /// UUID ID of animation /// /// ID of object to be animated public Animation(UUID animID, int sequenceNum, UUID objectID) { this.animID = animID; this.sequenceNum = sequenceNum; this.objectID = objectID; } /// /// Animation from OSDMap from LLSD XML or LLSD json /// /// public Animation(OSDMap args) { UnpackUpdateMessage(args); } /// /// Pack this object up as an OSDMap for transferring via LLSD XML or LLSD json /// /// public OSDMap PackUpdateMessage() { OSDMap anim = new OSDMap(); anim["animation"] = OSD.FromUUID(animID); anim["object_id"] = OSD.FromUUID(objectID); anim["seq_num"] = OSD.FromInteger(sequenceNum); return anim; } /// /// Fill object with data from OSDMap /// /// public void UnpackUpdateMessage(OSDMap args) { OSD tmp; if (args.TryGetValue("animation", out tmp)) animID = tmp.AsUUID(); if (args.TryGetValue("object_id", out tmp)) objectID = tmp.AsUUID(); if (args.TryGetValue("seq_num", out tmp)) sequenceNum = tmp.AsInteger(); } public override bool Equals(object obj) { Animation other = obj as Animation; if (other != null) { return (other.AnimID.Equals(this.AnimID) && other.SequenceNum == this.SequenceNum && other.ObjectID.Equals(this.ObjectID) ); } return base.Equals(obj); } public override int GetHashCode() { return base.GetHashCode(); } public override string ToString() { return $"AnimID= {AnimID}/seq={SequenceNum}/objID={ObjectID}"; } } }