FetchLib2Handler.cs 4.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Net;
  28. using System.Reflection;
  29. using System.Text;
  30. using OpenMetaverse;
  31. using OpenMetaverse.StructuredData;
  32. using OpenSim.Framework;
  33. using OpenSim.Framework.Servers.HttpServer;
  34. using OpenSim.Services.Interfaces;
  35. using OSDArray = OpenMetaverse.StructuredData.OSDArray;
  36. using OSDMap = OpenMetaverse.StructuredData.OSDMap;
  37. using log4net;
  38. namespace OpenSim.Capabilities.Handlers
  39. {
  40. public class FetchLib2Handler
  41. {
  42. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  43. private IInventoryService m_inventoryService;
  44. private ILibraryService m_LibraryService;
  45. private UUID m_agentID;
  46. private UUID libOwner;
  47. public FetchLib2Handler(IInventoryService invService, ILibraryService libraryService, UUID agentId)
  48. {
  49. m_inventoryService = invService;
  50. m_agentID = agentId;
  51. m_LibraryService = libraryService;
  52. if(libraryService != null)
  53. libOwner = m_LibraryService.LibraryRootFolder.Owner;
  54. }
  55. public void FetchLibSimpleRequest(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, OSDMap requestmap, ExpiringKey<UUID> BadRequests)
  56. {
  57. //m_log.DebugFormat("[FETCH LIB INVENTORY HANDLER]: Received FetchInventory capability request {0}", request);
  58. if (BadRequests == null)
  59. {
  60. httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
  61. return;
  62. }
  63. if (m_LibraryService == null || m_agentID == UUID.Zero)
  64. {
  65. httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
  66. return;
  67. }
  68. OSDArray itemsRequested = (OSDArray)requestmap["items"];
  69. UUID[] itemIDs = new UUID[itemsRequested.Count];
  70. int i = 0;
  71. foreach (OSDMap osdItemId in itemsRequested)
  72. {
  73. UUID id = osdItemId["item_id"].AsUUID();
  74. if (!BadRequests.ContainsKey(id))
  75. itemIDs[i++] = id;
  76. }
  77. InventoryItemBase[] items = m_LibraryService.GetMultipleItems(itemIDs);
  78. osUTF8 lsl = LLSDxmlEncode2.Start(4096);
  79. LLSDxmlEncode2.AddMap(lsl);
  80. LLSDxmlEncode2.AddElem("agent_id", m_agentID, lsl);
  81. if(items is null || items.Length == 0)
  82. {
  83. LLSDxmlEncode2.AddEmptyArray("items", lsl);
  84. }
  85. else
  86. {
  87. LLSDxmlEncode2.AddArray("items", lsl);
  88. foreach (InventoryItemBase item in items)
  89. {
  90. if (item != null)
  91. item.ToLLSDxml(lsl);
  92. }
  93. LLSDxmlEncode2.AddEndArray(lsl);
  94. }
  95. LLSDxmlEncode2.AddEndMap(lsl);
  96. httpResponse.RawBuffer = LLSDxmlEncode2.EndToBytes(lsl);
  97. httpResponse.StatusCode = (int)HttpStatusCode.OK;
  98. }
  99. }
  100. }