Diva Canto 1abbad71b4 Refactored some code that is used in two different dlls related to SOP rewriting. Also added some unit tests that relate to mantis #7514 9 years ago
..
Animation 99ac770abb Close streams immediately when we finish using them 10 years ago
Scripting 2ce8a050e4 Remove very long unused IScriptHost and NullScriptHost 12 years ago
Serialization e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 10 years ago
Tests 1abbad71b4 Refactored some code that is used in two different dlls related to SOP rewriting. Also added some unit tests that relate to mantis #7514 9 years ago
Types 4d83b2d8a6 remove unused BasicQuadTreeNode 14 years ago
AsyncInventorySender.cs 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 12 years ago
AsyncSceneObjectGroupDeleter.cs b4a6f2195d Only send one kill object to the deleter when they derez an object rather than two. 11 years ago
Border.cs 93206ef0fa Add "show borders" command to show the borders of a region. 12 years ago
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 years ago
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 13 years ago
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 13 years ago
EntityManager.cs 0568c76a88 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 12 years ago
EventManager.cs bb82076a4d Allow for richer semantics of object derez. Specifically, allow the existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later. 10 years ago
KeyframeMotion.cs 99ac770abb Close streams immediately when we finish using them 10 years ago
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 years ago
RegionStatsHandler.cs e19defde36 Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap 11 years ago
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
Scene.Inventory.cs 2482d567cf added missing senderId in GiveInventoryFolder this little mistake prevented passing on folders for HG visitors 10 years ago
Scene.PacketHandlers.cs aef6fd6927 If the SnedInventoryAync() method receives an exception log this but make sure it does not terminate the process. 10 years ago
Scene.Permissions.cs 9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 12 years ago
Scene.cs 59778cfc2a Added in all metrics for Phase 1 except for Time Dilation. 9 years ago
SceneBase.cs 5861401faa Remove long unused region parameters from SceneBase. Some of these weren't even being set. Region parameters come from Scene.RegionInfo instead. 10 years ago
SceneCommunicationService.cs ac93ba9f85 minor: correct SceneCommunicationService.LogHeader spelling 10 years ago
SceneGraph.cs 099212167b Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB 10 years ago
SceneManager.cs 13a9a4b653 varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. 11 years ago
SceneObjectGroup.Inventory.cs 1d2616e7a2 If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer. 10 years ago
SceneObjectGroup.cs e171ae899d Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)" 9 years ago
SceneObjectPart.cs 8b2af1071f Add NaN and Infinity tests for SOP Velocity and Acceleration setters. 10 years ago
SceneObjectPartInventory.cs d0a2ea0857 Fix regression where the stored state of every second script in an object rezzed from inventory (e.g. attachments) was no longer loaded. 10 years ago
ScenePresence.cs beba2ce781 Fix stand position for differing seat and root rotation. 9 years ago
ScenePresenceStateMachine.cs 857f24a5e2 Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. 11 years ago
SimStatsReporter.cs 59778cfc2a Added in all metrics for Phase 1 except for Time Dilation. 9 years ago
TerrainChannel.cs 904baa6da6 Fix issue where terrain height values > 327 caused chaotic spiked terrain. 10 years ago
TerrainCompressor.cs 0aa0dad478 Send multiple terrain patches per terrain update packet if terrain 10 years ago
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 13 years ago
UuidGatherer.cs a03d893f2c Fix bug where the uuid gatherer was not inspecting UUIDs for items in an embedded object's inventory. 10 years ago