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Animation
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99ac770abb
Close streams immediately when we finish using them
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10 years ago |
Scripting
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2ce8a050e4
Remove very long unused IScriptHost and NullScriptHost
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12 years ago |
Serialization
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e2dd15625f
Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
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10 years ago |
Tests
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1abbad71b4
Refactored some code that is used in two different dlls related to SOP rewriting. Also added some unit tests that relate to mantis #7514
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9 years ago |
Types
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4d83b2d8a6
remove unused BasicQuadTreeNode
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14 years ago |
AsyncInventorySender.cs
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1b1f0a2d77
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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12 years ago |
AsyncSceneObjectGroupDeleter.cs
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b4a6f2195d
Only send one kill object to the deleter when they derez an object rather than two.
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11 years ago |
Border.cs
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93206ef0fa
Add "show borders" command to show the borders of a region.
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12 years ago |
Cardinals.cs
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56ddd6828c
Add copyright headers. Formatting cleanup.
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15 years ago |
CoalescedSceneObjects.cs
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68cc5b46fe
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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13 years ago |
EntityBase.cs
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b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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13 years ago |
EntityManager.cs
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0568c76a88
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
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12 years ago |
EventManager.cs
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bb82076a4d
Allow for richer semantics of object derez. Specifically, allow the existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later.
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10 years ago |
KeyframeMotion.cs
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99ac770abb
Close streams immediately when we finish using them
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10 years ago |
Prioritizer.cs
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095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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13 years ago |
RegionStatsHandler.cs
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e19defde36
Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap
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11 years ago |
ReturnInfo.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
Scene.Inventory.cs
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2482d567cf
added missing senderId in GiveInventoryFolder this little mistake prevented passing on folders for HG visitors
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10 years ago |
Scene.PacketHandlers.cs
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aef6fd6927
If the SnedInventoryAync() method receives an exception log this but make sure it does not terminate the process.
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10 years ago |
Scene.Permissions.cs
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9622e8ac72
If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
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12 years ago |
Scene.cs
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59778cfc2a
Added in all metrics for Phase 1 except for Time Dilation.
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9 years ago |
SceneBase.cs
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5861401faa
Remove long unused region parameters from SceneBase. Some of these weren't even being set. Region parameters come from Scene.RegionInfo instead.
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10 years ago |
SceneCommunicationService.cs
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ac93ba9f85
minor: correct SceneCommunicationService.LogHeader spelling
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10 years ago |
SceneGraph.cs
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099212167b
Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB
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10 years ago |
SceneManager.cs
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13a9a4b653
varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
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11 years ago |
SceneObjectGroup.Inventory.cs
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1d2616e7a2
If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer.
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10 years ago |
SceneObjectGroup.cs
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e171ae899d
Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)"
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9 years ago |
SceneObjectPart.cs
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8b2af1071f
Add NaN and Infinity tests for SOP Velocity and Acceleration setters.
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10 years ago |
SceneObjectPartInventory.cs
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d0a2ea0857
Fix regression where the stored state of every second script in an object rezzed from inventory (e.g. attachments) was no longer loaded.
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10 years ago |
ScenePresence.cs
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beba2ce781
Fix stand position for differing seat and root rotation.
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9 years ago |
ScenePresenceStateMachine.cs
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857f24a5e2
Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion.
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11 years ago |
SimStatsReporter.cs
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59778cfc2a
Added in all metrics for Phase 1 except for Time Dilation.
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9 years ago |
TerrainChannel.cs
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904baa6da6
Fix issue where terrain height values > 327 caused chaotic spiked terrain.
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10 years ago |
TerrainCompressor.cs
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0aa0dad478
Send multiple terrain patches per terrain update packet if terrain
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10 years ago |
TerrainUtil.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
UndoState.cs
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e2c51a977d
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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13 years ago |
UuidGatherer.cs
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a03d893f2c
Fix bug where the uuid gatherer was not inspecting UUIDs for items in an embedded object's inventory.
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10 years ago |