Diva Canto 1abbad71b4 Refactored some code that is used in two different dlls related to SOP rewriting. Also added some unit tests that relate to mantis #7514 9 年之前
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Animation 99ac770abb Close streams immediately when we finish using them 10 年之前
Scripting 2ce8a050e4 Remove very long unused IScriptHost and NullScriptHost 12 年之前
Serialization e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 10 年之前
Tests 1abbad71b4 Refactored some code that is used in two different dlls related to SOP rewriting. Also added some unit tests that relate to mantis #7514 9 年之前
Types 4d83b2d8a6 remove unused BasicQuadTreeNode 14 年之前
AsyncInventorySender.cs 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 12 年之前
AsyncSceneObjectGroupDeleter.cs b4a6f2195d Only send one kill object to the deleter when they derez an object rather than two. 11 年之前
Border.cs 93206ef0fa Add "show borders" command to show the borders of a region. 12 年之前
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 年之前
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 14 年之前
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 13 年之前
EntityManager.cs 0568c76a88 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 12 年之前
EventManager.cs bb82076a4d Allow for richer semantics of object derez. Specifically, allow the existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later. 10 年之前
KeyframeMotion.cs 99ac770abb Close streams immediately when we finish using them 10 年之前
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 年之前
RegionStatsHandler.cs e19defde36 Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap 11 年之前
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
Scene.Inventory.cs 2482d567cf added missing senderId in GiveInventoryFolder this little mistake prevented passing on folders for HG visitors 10 年之前
Scene.PacketHandlers.cs aef6fd6927 If the SnedInventoryAync() method receives an exception log this but make sure it does not terminate the process. 10 年之前
Scene.Permissions.cs 9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 12 年之前
Scene.cs 59778cfc2a Added in all metrics for Phase 1 except for Time Dilation. 9 年之前
SceneBase.cs 5861401faa Remove long unused region parameters from SceneBase. Some of these weren't even being set. Region parameters come from Scene.RegionInfo instead. 10 年之前
SceneCommunicationService.cs ac93ba9f85 minor: correct SceneCommunicationService.LogHeader spelling 10 年之前
SceneGraph.cs 099212167b Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB 10 年之前
SceneManager.cs 13a9a4b653 varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. 11 年之前
SceneObjectGroup.Inventory.cs 1d2616e7a2 If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer. 10 年之前
SceneObjectGroup.cs e171ae899d Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)" 9 年之前
SceneObjectPart.cs 8b2af1071f Add NaN and Infinity tests for SOP Velocity and Acceleration setters. 10 年之前
SceneObjectPartInventory.cs d0a2ea0857 Fix regression where the stored state of every second script in an object rezzed from inventory (e.g. attachments) was no longer loaded. 10 年之前
ScenePresence.cs beba2ce781 Fix stand position for differing seat and root rotation. 9 年之前
ScenePresenceStateMachine.cs 857f24a5e2 Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. 11 年之前
SimStatsReporter.cs 59778cfc2a Added in all metrics for Phase 1 except for Time Dilation. 9 年之前
TerrainChannel.cs 904baa6da6 Fix issue where terrain height values > 327 caused chaotic spiked terrain. 10 年之前
TerrainCompressor.cs 0aa0dad478 Send multiple terrain patches per terrain update packet if terrain 10 年之前
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 13 年之前
UuidGatherer.cs a03d893f2c Fix bug where the uuid gatherer was not inspecting UUIDs for items in an embedded object's inventory. 10 年之前