Standalone.ini 6.3 KB

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  1. ;;
  2. ;; Please don't change this file.
  3. ;; All optional settings are in StandaloneCommon.ini.example,
  4. ;; which you can copy and change.
  5. ;;
  6. [Modules]
  7. AssetServices = "LocalAssetServicesConnector"
  8. InventoryServices = "LocalInventoryServicesConnector"
  9. NeighbourServices = "LocalNeighbourServicesConnector"
  10. AuthenticationServices = "LocalAuthenticationServicesConnector"
  11. AuthorizationServices = "LocalAuthorizationServicesConnector"
  12. GridServices = "LocalGridServicesConnector"
  13. PresenceServices = "LocalPresenceServicesConnector"
  14. UserProfilesServices = "LocalUserProfilesServicesConnector"
  15. UserAccountServices = "LocalUserAccountServicesConnector"
  16. AgentPreferencesServices= "LocalAgentPreferencesServicesConnector"
  17. GridUserServices = "LocalGridUserServicesConnector"
  18. SimulationServices = "LocalSimulationConnectorModule"
  19. AvatarServices = "LocalAvatarServicesConnector"
  20. EntityTransferModule = "BasicEntityTransferModule"
  21. InventoryAccessModule = "BasicInventoryAccessModule"
  22. MapImageService = "MapImageServiceModule"
  23. SearchModule = "BasicSearchModule"
  24. LibraryModule = true
  25. LLLoginServiceInConnector = true
  26. GridInfoServiceInConnector = true
  27. MapImageServiceInConnector = true
  28. [SimulationService]
  29. ; This is the protocol version which the simulator advertises to the source destination when acting as a target destination for a teleport
  30. ; It is used to control the teleport handoff process.
  31. ; Valid values are
  32. ; "SIMULATION/0.3"
  33. ; - This is the default, and it supports teleports to variable-sized regions
  34. ; - Older versions can teleport to this one, but only if the destination region
  35. ; is 256x256
  36. ; "SIMULATION/0.2"
  37. ; - A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
  38. ; - this protocol is more efficient than "SIMULATION/0.1"
  39. ; "SIMULATION/0.1"
  40. ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
  41. ConnectorProtocolVersion = "SIMULATION/0.3"
  42. [SimulationDataStore]
  43. LocalServiceModule = "OpenSim.Services.SimulationService.dll:SimulationDataService"
  44. [EstateDataStore]
  45. LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
  46. [AssetService]
  47. LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
  48. [InventoryService]
  49. LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
  50. [LibraryService]
  51. LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
  52. LibraryName = "OpenSim Library"
  53. DefaultLibrary = "./inventory/Libraries.xml"
  54. [AvatarService]
  55. LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
  56. [AuthenticationService]
  57. LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
  58. [GridService]
  59. LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
  60. Realm = "regions"
  61. StorageProvider = "OpenSim.Data.Null.dll"
  62. [PresenceService]
  63. LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
  64. StorageProvider = "OpenSim.Data.Null.dll"
  65. [UserAccountService]
  66. LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
  67. ;; These are for creating new accounts
  68. AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
  69. GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
  70. GridService = "OpenSim.Services.GridService.dll:GridService"
  71. InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
  72. AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
  73. ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud.
  74. CreateDefaultAvatarEntries = true
  75. [GridUserService]
  76. LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
  77. [FriendsService]
  78. LocalServiceModule = "OpenSim.Services.FriendsService.dll"
  79. [Friends]
  80. Connector = "OpenSim.Services.FriendsService.dll"
  81. [AgentPreferencesService]
  82. LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService"
  83. [LoginService]
  84. LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
  85. UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
  86. GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
  87. AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
  88. InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
  89. PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
  90. GridService = "OpenSim.Services.GridService.dll:GridService"
  91. AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
  92. FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
  93. WelcomeMessage = "Welcome, Avatar!"
  94. ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
  95. ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
  96. ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
  97. ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
  98. ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
  99. ;; Options are
  100. ;; "none" no DST
  101. ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
  102. ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
  103. ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
  104. DSTZone = "America/Los_Angeles;Pacific Standard Time"
  105. [MapImageService]
  106. LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
  107. ;; This should always be the very last thing on this file
  108. [Includes]
  109. Include-Common = "config-include/StandaloneCommon.ini"