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AssemblyInfo.cs
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da32512ea4
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*")
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%!s(int64=9) %!d(string=hai) anos |
BasicPhysicsActor.cs
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7a2c77e7ea
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.
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%!s(int64=10) %!d(string=hai) anos |
BasicPhysicsPlugin.cs
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eacc2561d1
BulletSim: add osGetPhysicsEngineType() LSL function and update
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%!s(int64=12) %!d(string=hai) anos |
BasicPhysicsPrim.cs
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7a2c77e7ea
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.
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%!s(int64=10) %!d(string=hai) anos |
BasicPhysicsScene.cs
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265fe349e0
Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region.
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%!s(int64=10) %!d(string=hai) anos |