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-
- using System;
- using System.Collections.Generic;
- namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
- {
- public class VertexPool
- {
- private List<float3> mVertices = new List<float3>();
- private Dictionary<float3, int> mIndices = new Dictionary<float3, int>();
- public int getIndex(float3 vtx)
- {
- int idx;
- if (mIndices.TryGetValue(vtx, out idx))
- return idx;
- idx = mVertices.Count;
- mVertices.Add(vtx);
- mIndices.Add(vtx, idx);
- return idx;
- }
- public float3 Get(int idx)
- {
- return mVertices[idx];
- }
- public int GetSize()
- {
- return mVertices.Count;
- }
- public List<float3> GetVertices()
- {
- return mVertices;
- }
- public void Clear()
- {
- mVertices.Clear();
- }
- }
- }
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