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EstateSettings.cs 12 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.IO;
  30. using System.Reflection;
  31. using OpenMetaverse;
  32. namespace OpenSim.Framework
  33. {
  34. public class EstateSettings
  35. {
  36. // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  37. public delegate void SaveDelegate(EstateSettings rs);
  38. public event SaveDelegate OnSave;
  39. // Only the client uses these
  40. //
  41. private uint m_EstateID = 0;
  42. public uint EstateID
  43. {
  44. get { return m_EstateID; }
  45. set { m_EstateID = value; }
  46. }
  47. private string m_EstateName = "My Estate";
  48. public string EstateName
  49. {
  50. get { return m_EstateName; }
  51. set { m_EstateName = value; }
  52. }
  53. private bool m_AllowLandmark = true;
  54. public bool AllowLandmark
  55. {
  56. get { return m_AllowLandmark; }
  57. set { m_AllowLandmark = value; }
  58. }
  59. private bool m_AllowParcelChanges = true;
  60. public bool AllowParcelChanges
  61. {
  62. get { return m_AllowParcelChanges; }
  63. set { m_AllowParcelChanges = value; }
  64. }
  65. private bool m_AllowSetHome = true;
  66. public bool AllowSetHome
  67. {
  68. get { return m_AllowSetHome; }
  69. set { m_AllowSetHome = value; }
  70. }
  71. private uint m_ParentEstateID = 1;
  72. public uint ParentEstateID
  73. {
  74. get { return m_ParentEstateID; }
  75. set { m_ParentEstateID = value; }
  76. }
  77. private float m_BillableFactor = 0.0f;
  78. public float BillableFactor
  79. {
  80. get { return m_BillableFactor; }
  81. set { m_BillableFactor = value; }
  82. }
  83. private int m_PricePerMeter = 1;
  84. public int PricePerMeter
  85. {
  86. get { return m_PricePerMeter; }
  87. set { m_PricePerMeter = value; }
  88. }
  89. private int m_RedirectGridX = 0;
  90. public int RedirectGridX
  91. {
  92. get { return m_RedirectGridX; }
  93. set { m_RedirectGridX = value; }
  94. }
  95. private int m_RedirectGridY = 0;
  96. public int RedirectGridY
  97. {
  98. get { return m_RedirectGridY; }
  99. set { m_RedirectGridY = value; }
  100. }
  101. // Used by the sim
  102. //
  103. private bool m_UseGlobalTime = true;
  104. public bool UseGlobalTime
  105. {
  106. get { return m_UseGlobalTime; }
  107. set { m_UseGlobalTime = value; }
  108. }
  109. private bool m_FixedSun = false;
  110. public bool FixedSun
  111. {
  112. get { return m_FixedSun; }
  113. set { m_FixedSun = value; }
  114. }
  115. private double m_SunPosition = 0.0;
  116. public double SunPosition
  117. {
  118. get { return m_SunPosition; }
  119. set { m_SunPosition = value; }
  120. }
  121. private bool m_AllowVoice = true;
  122. public bool AllowVoice
  123. {
  124. get { return m_AllowVoice; }
  125. set { m_AllowVoice = value; }
  126. }
  127. private bool m_AllowDirectTeleport = true;
  128. public bool AllowDirectTeleport
  129. {
  130. get { return m_AllowDirectTeleport; }
  131. set { m_AllowDirectTeleport = value; }
  132. }
  133. private bool m_DenyAnonymous = false;
  134. public bool DenyAnonymous
  135. {
  136. get { return m_DenyAnonymous; }
  137. set { m_DenyAnonymous = value; }
  138. }
  139. private bool m_DenyIdentified = false;
  140. public bool DenyIdentified
  141. {
  142. get { return m_DenyIdentified; }
  143. set { m_DenyIdentified = value; }
  144. }
  145. private bool m_DenyTransacted = false;
  146. public bool DenyTransacted
  147. {
  148. get { return m_DenyTransacted; }
  149. set { m_DenyTransacted = value; }
  150. }
  151. private bool m_AbuseEmailToEstateOwner = false;
  152. public bool AbuseEmailToEstateOwner
  153. {
  154. get { return m_AbuseEmailToEstateOwner; }
  155. set { m_AbuseEmailToEstateOwner = value; }
  156. }
  157. private bool m_BlockDwell = false;
  158. public bool BlockDwell
  159. {
  160. get { return m_BlockDwell; }
  161. set { m_BlockDwell = value; }
  162. }
  163. private bool m_EstateSkipScripts = false;
  164. public bool EstateSkipScripts
  165. {
  166. get { return m_EstateSkipScripts; }
  167. set { m_EstateSkipScripts = value; }
  168. }
  169. private bool m_ResetHomeOnTeleport = false;
  170. public bool ResetHomeOnTeleport
  171. {
  172. get { return m_ResetHomeOnTeleport; }
  173. set { m_ResetHomeOnTeleport = value; }
  174. }
  175. private bool m_TaxFree = false;
  176. public bool TaxFree
  177. {
  178. get { return m_TaxFree; }
  179. set { m_TaxFree = value; }
  180. }
  181. private bool m_PublicAccess = true;
  182. public bool PublicAccess
  183. {
  184. get { return m_PublicAccess; }
  185. set { m_PublicAccess = value; }
  186. }
  187. private string m_AbuseEmail = String.Empty;
  188. public string AbuseEmail
  189. {
  190. get { return m_AbuseEmail; }
  191. set { m_AbuseEmail= value; }
  192. }
  193. private UUID m_EstateOwner = UUID.Zero;
  194. public UUID EstateOwner
  195. {
  196. get { return m_EstateOwner; }
  197. set { m_EstateOwner = value; }
  198. }
  199. private bool m_DenyMinors = false;
  200. public bool DenyMinors
  201. {
  202. get { return m_DenyMinors; }
  203. set { m_DenyMinors = value; }
  204. }
  205. // All those lists...
  206. //
  207. private List<UUID> l_EstateManagers = new List<UUID>();
  208. public UUID[] EstateManagers
  209. {
  210. get { return l_EstateManagers.ToArray(); }
  211. set { l_EstateManagers = new List<UUID>(value); }
  212. }
  213. private List<EstateBan> l_EstateBans = new List<EstateBan>();
  214. public EstateBan[] EstateBans
  215. {
  216. get { return l_EstateBans.ToArray(); }
  217. set { l_EstateBans = new List<EstateBan>(value); }
  218. }
  219. private List<UUID> l_EstateAccess = new List<UUID>();
  220. public UUID[] EstateAccess
  221. {
  222. get { return l_EstateAccess.ToArray(); }
  223. set { l_EstateAccess = new List<UUID>(value); }
  224. }
  225. private List<UUID> l_EstateGroups = new List<UUID>();
  226. public UUID[] EstateGroups
  227. {
  228. get { return l_EstateGroups.ToArray(); }
  229. set { l_EstateGroups = new List<UUID>(value); }
  230. }
  231. public EstateSettings()
  232. {
  233. }
  234. public void Save()
  235. {
  236. if (OnSave != null)
  237. OnSave(this);
  238. }
  239. public void AddEstateUser(UUID avatarID)
  240. {
  241. if (avatarID == UUID.Zero)
  242. return;
  243. if (!l_EstateAccess.Contains(avatarID))
  244. l_EstateAccess.Add(avatarID);
  245. }
  246. public void RemoveEstateUser(UUID avatarID)
  247. {
  248. if (l_EstateAccess.Contains(avatarID))
  249. l_EstateAccess.Remove(avatarID);
  250. }
  251. public void AddEstateGroup(UUID avatarID)
  252. {
  253. if (avatarID == UUID.Zero)
  254. return;
  255. if (!l_EstateGroups.Contains(avatarID))
  256. l_EstateGroups.Add(avatarID);
  257. }
  258. public void RemoveEstateGroup(UUID avatarID)
  259. {
  260. if (l_EstateGroups.Contains(avatarID))
  261. l_EstateGroups.Remove(avatarID);
  262. }
  263. public void AddEstateManager(UUID avatarID)
  264. {
  265. if (avatarID == UUID.Zero)
  266. return;
  267. if (!l_EstateManagers.Contains(avatarID))
  268. l_EstateManagers.Add(avatarID);
  269. }
  270. public void RemoveEstateManager(UUID avatarID)
  271. {
  272. if (l_EstateManagers.Contains(avatarID))
  273. l_EstateManagers.Remove(avatarID);
  274. }
  275. public bool IsEstateManagerOrOwner(UUID avatarID)
  276. {
  277. if (IsEstateOwner(avatarID))
  278. return true;
  279. return l_EstateManagers.Contains(avatarID);
  280. }
  281. public bool IsEstateOwner(UUID avatarID)
  282. {
  283. if (avatarID == m_EstateOwner)
  284. return true;
  285. return false;
  286. }
  287. public bool IsBanned(UUID avatarID)
  288. {
  289. foreach (EstateBan ban in l_EstateBans)
  290. if (ban.BannedUserID == avatarID)
  291. return true;
  292. return false;
  293. }
  294. public void AddBan(EstateBan ban)
  295. {
  296. if (ban == null)
  297. return;
  298. if (!IsBanned(ban.BannedUserID))
  299. l_EstateBans.Add(ban);
  300. }
  301. public void ClearBans()
  302. {
  303. l_EstateBans.Clear();
  304. }
  305. public void RemoveBan(UUID avatarID)
  306. {
  307. foreach (EstateBan ban in new List<EstateBan>(l_EstateBans))
  308. if (ban.BannedUserID == avatarID)
  309. l_EstateBans.Remove(ban);
  310. }
  311. public bool HasAccess(UUID user)
  312. {
  313. if (IsEstateManagerOrOwner(user))
  314. return true;
  315. return l_EstateAccess.Contains(user);
  316. }
  317. public void SetFromFlags(ulong regionFlags)
  318. {
  319. ResetHomeOnTeleport = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport) == (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport);
  320. BlockDwell = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.BlockDwell) == (ulong)OpenMetaverse.RegionFlags.BlockDwell);
  321. AllowLandmark = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowLandmark) == (ulong)OpenMetaverse.RegionFlags.AllowLandmark);
  322. AllowParcelChanges = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges) == (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges);
  323. AllowSetHome = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowSetHome) == (ulong)OpenMetaverse.RegionFlags.AllowSetHome);
  324. }
  325. public bool GroupAccess(UUID groupID)
  326. {
  327. return l_EstateGroups.Contains(groupID);
  328. }
  329. public Dictionary<string, object> ToMap()
  330. {
  331. Dictionary<string, object> map = new Dictionary<string, object>();
  332. PropertyInfo[] properties = this.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance);
  333. foreach (PropertyInfo p in properties)
  334. map[p.Name] = p.GetValue(this, null);
  335. return map;
  336. }
  337. public EstateSettings(Dictionary<string, object> map)
  338. {
  339. PropertyInfo[] properties = this.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance);
  340. foreach (PropertyInfo p in properties)
  341. p.SetValue(this, map[p.Name], null);
  342. }
  343. }
  344. }