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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.CoreModules;
- using OpenSim.Region;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.ScriptEngine.Shared;
- using log4net;
- namespace OpenSim.Region.ScriptEngine.DotNetEngine
- {
- /// <summary>
- /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
- /// </summary>
- [Serializable]
- public class EventManager
- {
- //
- // Class is instanced in "ScriptEngine" and Uses "EventQueueManager"
- // that is also instanced in "ScriptEngine".
- // This class needs a bit of explaining:
- //
- // This class it the link between an event inside OpenSim and
- // the corresponding event in a user script being executed.
- //
- // For example when an user touches an object then the
- // "myScriptEngine.World.EventManager.OnObjectGrab" event is fired
- // inside OpenSim.
- // We hook up to this event and queue a touch_start in
- // EventQueueManager with the proper LSL parameters.
- // It will then be delivered to the script by EventQueueManager.
- //
- // You can check debug C# dump of an LSL script if you need to
- // verify what exact parameters are needed.
- //
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private ScriptEngine myScriptEngine;
- public EventManager(ScriptEngine _ScriptEngine, bool performHookUp)
- {
- myScriptEngine = _ScriptEngine;
- ReadConfig();
- if (performHookUp)
- {
- myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
- }
- }
-
- public void HookUpEvents()
- {
- m_log.Info("[" + myScriptEngine.ScriptEngineName +
- "]: Hooking up to server events");
- myScriptEngine.World.EventManager.OnObjectGrab +=
- touch_start;
- myScriptEngine.World.EventManager.OnObjectDeGrab +=
- touch_end;
- myScriptEngine.World.EventManager.OnRemoveScript +=
- OnRemoveScript;
- myScriptEngine.World.EventManager.OnScriptChangedEvent +=
- changed;
- myScriptEngine.World.EventManager.OnScriptAtTargetEvent +=
- at_target;
- myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent +=
- not_at_target;
- myScriptEngine.World.EventManager.OnScriptControlEvent +=
- control;
- myScriptEngine.World.EventManager.OnScriptColliderStart +=
- collision_start;
- myScriptEngine.World.EventManager.OnScriptColliding +=
- collision;
- myScriptEngine.World.EventManager.OnScriptCollidingEnd +=
- collision_end;
- IMoneyModule money =
- myScriptEngine.World.RequestModuleInterface<IMoneyModule>();
- if (money != null)
- money.OnObjectPaid+=HandleObjectPaid;
- }
- public void ReadConfig()
- {
- }
- private void HandleObjectPaid(UUID objectID, UUID agentID, int amount)
- {
- SceneObjectPart part =
- myScriptEngine.World.GetSceneObjectPart(objectID);
- if (part != null)
- {
- money(part.LocalId, agentID, amount);
- }
- }
- public void changed(uint localID, uint change)
- {
- // Add to queue for all scripts in localID, Object pass change.
- myScriptEngine.PostObjectEvent(localID, new EventParams(
- "changed",new object[] { new LSL_Types.LSLInteger(change) },
- new DetectParams[0]));
- }
- public void state_entry(uint localID)
- {
- // Add to queue for all scripts in ObjectID object
- myScriptEngine.PostObjectEvent(localID, new EventParams(
- "state_entry",new object[] { },
- new DetectParams[0]));
- }
- public void touch_start(uint localID, uint originalID,
- Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
- {
- // Add to queue for all scripts in ObjectID object
- DetectParams[] det = new DetectParams[1];
- det[0] = new DetectParams();
- det[0].Key = remoteClient.AgentId;
- det[0].Populate(myScriptEngine.World);
- if (originalID == 0)
- {
- SceneObjectPart part =
- myScriptEngine.World.GetSceneObjectPart(localID);
- if (part == null)
- return;
- det[0].LinkNum = part.LinkNum;
- }
- else
- {
- SceneObjectPart originalPart =
- myScriptEngine.World.GetSceneObjectPart(originalID);
- det[0].LinkNum = originalPart.LinkNum;
- }
- if (surfaceArgs != null)
- {
- det[0].SurfaceTouchArgs = surfaceArgs;
- }
- myScriptEngine.PostObjectEvent(localID, new EventParams(
- "touch_start", new Object[] { new LSL_Types.LSLInteger(1) },
- det));
- }
- public void touch(uint localID, uint originalID, Vector3 offsetPos,
- IClientAPI remoteClient)
- {
- // Add to queue for all scripts in ObjectID object
- DetectParams[] det = new DetectParams[1];
- det[0] = new DetectParams();
- det[0].Key = remoteClient.AgentId;
- det[0].Populate(myScriptEngine.World);
- det[0].OffsetPos = new LSL_Types.Vector3(offsetPos.X,
- offsetPos.Y,
- offsetPos.Z);
- if (originalID == 0)
- {
- SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(localID);
- if (part == null)
- return;
- det[0].LinkNum = part.LinkNum;
- }
- else
- {
- SceneObjectPart originalPart = myScriptEngine.World.GetSceneObjectPart(originalID);
- det[0].LinkNum = originalPart.LinkNum;
- }
- myScriptEngine.PostObjectEvent(localID, new EventParams(
- "touch", new Object[] { new LSL_Types.LSLInteger(1) },
- det));
- }
- public void touch_end(uint localID, uint originalID, IClientAPI remoteClient)
- {
- // Add to queue for all scripts in ObjectID object
- DetectParams[] det = new DetectParams[1];
- det[0] = new DetectParams();
- det[0].Key = remoteClient.AgentId;
- det[0].Populate(myScriptEngine.World);
- if (originalID == 0)
- {
- SceneObjectPart part =
- myScriptEngine.World.GetSceneObjectPart(localID);
- if (part == null)
- return;
- det[0].LinkNum = part.LinkNum;
- }
- else
- {
- SceneObjectPart originalPart =
- myScriptEngine.World.GetSceneObjectPart(originalID);
- det[0].LinkNum = originalPart.LinkNum;
- }
- myScriptEngine.PostObjectEvent(localID, new EventParams(
- "touch_end", new Object[] { new LSL_Types.LSLInteger(1) },
- det));
- }
- public void OnRezScript(uint localID, UUID itemID, string script,
- int startParam, bool postOnRez, string engine, int stateSource)
- {
- if (script.StartsWith("//MRM:"))
- return;
- List<IScriptModule> engines =
- new List<IScriptModule>(
- myScriptEngine.World.RequestModuleInterfaces<IScriptModule>());
- List<string> names = new List<string>();
- foreach (IScriptModule m in engines)
- names.Add(m.ScriptEngineName);
- int lineEnd = script.IndexOf('\n');
- if (lineEnd > 1)
- {
- string firstline = script.Substring(0, lineEnd).Trim();
- int colon = firstline.IndexOf(':');
- if (firstline.Length > 2 &&
- firstline.Substring(0, 2) == "//" && colon != -1)
- {
- string engineName = firstline.Substring(2, colon-2);
- if (names.Contains(engineName))
- {
- engine = engineName;
- script = "//" + script.Substring(script.IndexOf(':')+1);
- }
- else
- {
- if (engine == myScriptEngine.ScriptEngineName)
- {
- SceneObjectPart part =
- myScriptEngine.World.GetSceneObjectPart(
- localID);
- TaskInventoryItem item =
- part.Inventory.GetInventoryItem(itemID);
- ScenePresence presence =
- myScriptEngine.World.GetScenePresence(
- item.OwnerID);
- if (presence != null)
- {
- presence.ControllingClient.SendAgentAlertMessage(
- "Selected engine unavailable. "+
- "Running script on "+
- myScriptEngine.ScriptEngineName,
- false);
- }
- }
- }
- }
- }
- if (engine != myScriptEngine.ScriptEngineName)
- return;
- m_log.Debug("OnRezScript localID: " + localID +
- " LLUID: " + itemID.ToString() + " Size: " +
- script.Length);
- myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script,
- startParam, postOnRez);
- }
- public void OnRemoveScript(uint localID, UUID itemID)
- {
- m_log.Debug("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
- myScriptEngine.m_ScriptManager.StopScript(
- localID,
- itemID
- );
- }
- public void money(uint localID, UUID agentID, int amount)
- {
- myScriptEngine.PostObjectEvent(localID, new EventParams(
- "money", new object[] {
- new LSL_Types.LSLString(agentID.ToString()),
- new LSL_Types.LSLInteger(amount) },
- new DetectParams[0]));
- }
- // TODO: Replace placeholders below
- // NOTE! THE PARAMETERS FOR THESE FUNCTIONS ARE NOT CORRECT!
- // These needs to be hooked up to OpenSim during init of this class
- // then queued in EventQueueManager.
- // When queued in EventQueueManager they need to be LSL compatible (name and params)
- public void state_exit(uint localID)
- {
- myScriptEngine.PostObjectEvent(localID, new EventParams(
- "state_exit", new object[] { },
- new DetectParams[0]));
- }
- public void collision_start(uint localID, ColliderArgs col)
- {
- // Add to queue for all scripts in ObjectID object
- List<DetectParams> det = new List<DetectParams>();
- foreach (DetectedObject detobj in col.Colliders)
- {
- DetectParams d = new DetectParams();
- d.Key =detobj.keyUUID;
- d.Populate(myScriptEngine.World);
- det.Add(d);
- }
- if (det.Count > 0)
- myScriptEngine.PostObjectEvent(localID, new EventParams(
- "collision_start",
- new Object[] { new LSL_Types.LSLInteger(det.Count) },
- det.ToArray()));
- }
- public void collision(uint localID, ColliderArgs col)
- {
- // Add to queue for all scripts in ObjectID object
- List<DetectParams> det = new List<DetectParams>();
- foreach (DetectedObject detobj in col.Colliders)
- {
- DetectParams d = new DetectParams();
- d.Key =detobj.keyUUID;
- d.Populate(myScriptEngine.World);
- det.Add(d);
- }
- if (det.Count > 0)
- myScriptEngine.PostObjectEvent(localID, new EventParams(
- "collision", new Object[] { new LSL_Types.LSLInteger(det.Count) },
- det.ToArray()));
- }
- public void collision_end(uint localID, ColliderArgs col)
- {
- // Add to queue for all scripts in ObjectID object
- List<DetectParams> det = new List<DetectParams>();
- foreach (DetectedObject detobj in col.Colliders)
- {
- DetectParams d = new DetectParams();
- d.Key =detobj.keyUUID;
- d.Populate(myScriptEngine.World);
- det.Add(d);
- }
- if (det.Count > 0)
- myScriptEngine.PostObjectEvent(localID, new EventParams(
- "collision_end",
- new Object[] { new LSL_Types.LSLInteger(det.Count) },
- det.ToArray()));
- }
- public void land_collision_start(uint localID, UUID itemID)
- {
- myScriptEngine.PostObjectEvent(localID, new EventParams(
- "land_collision_start",
- new object[0],
- new DetectParams[0]));
- }
- public void land_collision(uint localID, UUID itemID)
- {
- myScriptEngine.PostObjectEvent(localID, new EventParams(
- "land_collision",
- new object[0],
- new DetectParams[0]));
- }
- public void land_collision_end(uint localID, UUID itemID)
- {
- myScriptEngine.PostObjectEvent(localID, new EventParams(
- "land_collision_end",
- new object[0],
- new DetectParams[0]));
- }
- // Handled by long commands
- public void timer(uint localID, UUID itemID)
- {
- }
- public void listen(uint localID, UUID itemID)
- {
- }
- public void control(uint localID, UUID itemID, UUID agentID, uint held, uint change)
- {
- if ((change == 0) && (myScriptEngine.m_EventQueueManager.CheckEeventQueueForEvent(localID,"control"))) return;
- myScriptEngine.PostObjectEvent(localID, new EventParams(
- "control",new object[] {
- new LSL_Types.LSLString(agentID.ToString()),
- new LSL_Types.LSLInteger(held),
- new LSL_Types.LSLInteger(change)},
- new DetectParams[0]));
- }
- public void email(uint localID, UUID itemID, string timeSent,
- string address, string subject, string message, int numLeft)
- {
- myScriptEngine.PostObjectEvent(localID, new EventParams(
- "email",new object[] {
- new LSL_Types.LSLString(timeSent),
- new LSL_Types.LSLString(address),
- new LSL_Types.LSLString(subject),
- new LSL_Types.LSLString(message),
- new LSL_Types.LSLInteger(numLeft)},
- new DetectParams[0]));
- }
- public void at_target(uint localID, uint handle, Vector3 targetpos,
- Vector3 atpos)
- {
- myScriptEngine.PostObjectEvent(localID, new EventParams(
- "at_target", new object[] {
- new LSL_Types.LSLInteger(handle),
- new LSL_Types.Vector3(targetpos.X,targetpos.Y,targetpos.Z),
- new LSL_Types.Vector3(atpos.X,atpos.Y,atpos.Z) },
- new DetectParams[0]));
- }
- public void not_at_target(uint localID)
- {
- myScriptEngine.PostObjectEvent(localID, new EventParams(
- "not_at_target",new object[0],
- new DetectParams[0]));
- }
- public void at_rot_target(uint localID, UUID itemID)
- {
- myScriptEngine.PostObjectEvent(localID, new EventParams(
- "at_rot_target",new object[0],
- new DetectParams[0]));
- }
- public void not_at_rot_target(uint localID, UUID itemID)
- {
- myScriptEngine.PostObjectEvent(localID, new EventParams(
- "not_at_rot_target",new object[0],
- new DetectParams[0]));
- }
- public void attach(uint localID, UUID itemID)
- {
- }
- public void dataserver(uint localID, UUID itemID)
- {
- }
- public void link_message(uint localID, UUID itemID)
- {
- }
- public void moving_start(uint localID, UUID itemID)
- {
- myScriptEngine.PostObjectEvent(localID, new EventParams(
- "moving_start",new object[0],
- new DetectParams[0]));
- }
- public void moving_end(uint localID, UUID itemID)
- {
- myScriptEngine.PostObjectEvent(localID, new EventParams(
- "moving_end",new object[0],
- new DetectParams[0]));
- }
- public void object_rez(uint localID, UUID itemID)
- {
- }
- public void remote_data(uint localID, UUID itemID)
- {
- }
- // Handled by long commands
- public void http_response(uint localID, UUID itemID)
- {
- }
- /// <summary>
- /// If set to true then threads and stuff should try to make a graceful exit
- /// </summary>
- public bool PleaseShutdown
- {
- get { return _PleaseShutdown; }
- set { _PleaseShutdown = value; }
- }
- private bool _PleaseShutdown = false;
- }
- }
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