FileAssetClient.cs 4.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.IO;
  28. using System.Reflection;
  29. using log4net;
  30. using System.Xml.Serialization;
  31. namespace OpenSim.Framework.Communications.Cache
  32. {
  33. public class FileAssetClient : AssetServerBase
  34. {
  35. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  36. #region IPlugin
  37. public override string Name
  38. {
  39. get { return "File"; }
  40. }
  41. public override string Version
  42. {
  43. get { return "1.0"; }
  44. }
  45. public override void Initialise(ConfigSettings p_set, string p_url)
  46. {
  47. m_log.Debug("[FILEASSET] Plugin configured initialisation");
  48. Initialise(p_url);
  49. }
  50. #endregion
  51. private string m_dir;
  52. private readonly XmlSerializer m_xs = new XmlSerializer(typeof(AssetBase));
  53. public FileAssetClient() {}
  54. public FileAssetClient(string p_url)
  55. {
  56. m_log.Debug("[FILEASSET] Direct constructor");
  57. Initialise(p_url);
  58. }
  59. public void Initialise(string dir)
  60. {
  61. if (!Directory.Exists(dir))
  62. {
  63. Directory.CreateDirectory(dir);
  64. }
  65. m_dir = dir;
  66. }
  67. public override void StoreAsset(AssetBase asset)
  68. {
  69. byte[] idBytes = asset.FullID.Guid.ToByteArray();
  70. string cdir = m_dir + Path.DirectorySeparatorChar + idBytes[0]
  71. + Path.DirectorySeparatorChar + idBytes[1];
  72. if (!Directory.Exists(m_dir + Path.DirectorySeparatorChar + idBytes[0]))
  73. Directory.CreateDirectory(m_dir + Path.DirectorySeparatorChar + idBytes[0]);
  74. if (!Directory.Exists(cdir))
  75. Directory.CreateDirectory(cdir);
  76. FileStream x = new FileStream(cdir + Path.DirectorySeparatorChar + asset.FullID + ".xml", FileMode.Create);
  77. m_xs.Serialize(x, asset);
  78. x.Flush();
  79. x.Close();
  80. }
  81. public override void UpdateAsset(AssetBase asset)
  82. {
  83. StoreAsset(asset);
  84. }
  85. protected override AssetBase GetAsset(AssetRequest req)
  86. {
  87. byte[] idBytes = req.AssetID.Guid.ToByteArray();
  88. string cdir = m_dir + Path.DirectorySeparatorChar + idBytes[0]
  89. + Path.DirectorySeparatorChar + idBytes[1];
  90. if (File.Exists(cdir + Path.DirectorySeparatorChar + req.AssetID + ".xml"))
  91. {
  92. FileStream x = File.OpenRead(cdir + Path.DirectorySeparatorChar + req.AssetID + ".xml");
  93. AssetBase ret = (AssetBase) m_xs.Deserialize(x);
  94. x.Close();
  95. return ret;
  96. }
  97. return null;
  98. }
  99. }
  100. }