ScriptEnginePlugin.cs 3.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Reflection;
  28. using log4net;
  29. namespace OpenSim.ApplicationPlugins.ScriptEngine
  30. {
  31. /// <summary>
  32. /// Loads all Script Engine Components
  33. /// </summary>
  34. public class ScriptEnginePlugin : IApplicationPlugin
  35. {
  36. internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  37. internal OpenSimBase m_OpenSim;
  38. public ScriptEnginePlugin()
  39. {
  40. // Application startup
  41. #if DEBUG
  42. m_log.InfoFormat("[{0}] ##################################", Name);
  43. m_log.InfoFormat("[{0}] # Script Engine Component System #", Name);
  44. m_log.InfoFormat("[{0}] ##################################", Name);
  45. #else
  46. m_log.InfoFormat("[{0}] Script Engine Component System", Name);
  47. #endif
  48. // Load all modules from current directory
  49. // We only want files named OpenSim.ScriptEngine.*.dll
  50. ComponentFactory.Load(".", "OpenSim.ScriptEngine.*.dll");
  51. }
  52. public void Initialise(OpenSimBase openSim)
  53. {
  54. // Our objective: Load component .dll's
  55. m_OpenSim = openSim;
  56. //m_OpenSim.Shutdown();
  57. }
  58. public void PostInitialise()
  59. {
  60. }
  61. #region IApplicationPlugin stuff
  62. /// <summary>
  63. /// Returns the plugin version
  64. /// </summary>
  65. /// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
  66. public string Version
  67. {
  68. get { return "1.0.0.0"; }
  69. }
  70. /// <summary>
  71. /// Returns the plugin name
  72. /// </summary>
  73. /// <returns>Plugin name, eg MySQL User Provider</returns>
  74. public string Name
  75. {
  76. get { return "SECS"; }
  77. }
  78. /// <summary>
  79. /// Default-initialises the plugin
  80. /// </summary>
  81. public void Initialise() { }
  82. ///<summary>
  83. ///Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
  84. ///</summary>
  85. ///<filterpriority>2</filterpriority>
  86. public void Dispose()
  87. {
  88. //throw new NotImplementedException();
  89. }
  90. #endregion
  91. }
  92. }