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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using Mono.Addins;
- using OpenSim;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.ApplicationPlugins.RegionModulesController
- {
- public class RegionModulesControllerPlugin : IRegionModulesController, IApplicationPlugin
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private OpenSimBase m_openSim; // for getting the config
- private string m_name;
- private List<Type> m_nonSharedModules = new List<Type>();
- private List<Type> m_sharedModules = new List<Type>();
- private List<ISharedRegionModule> m_sharedInstances = new List<ISharedRegionModule>();
- #region IApplicationPlugin implementation
- public void Initialise (OpenSimBase openSim)
- {
- m_log.DebugFormat("[REGIONMODULES]: Initializing...");
- m_openSim = openSim;
- openSim.ApplicationRegistry.RegisterInterface<IRegionModulesController>(this);
- string id = AddinManager.CurrentAddin.Id;
- int pos = id.LastIndexOf(".");
- if (pos == -1) m_name = id;
- else m_name = id.Substring(pos + 1);
- //ExtensionNodeList list = AddinManager.GetExtensionNodes("/OpenSim/RegionModules");
- // load all the (new) region-module classes
- foreach (TypeExtensionNode node in AddinManager.GetExtensionNodes("/OpenSim/RegionModules"))
- {
- // TODO why does node.Type.isSubclassOf(typeof(ISharedRegionModule)) not work?
- if (node.Type.GetInterface(typeof(ISharedRegionModule).ToString()) != null)
- {
- m_log.DebugFormat("[REGIONMODULES]: Found shared region module {0}, class {1}", node.Id, node.Type);
- m_sharedModules.Add(node.Type);
- }
- else if (node.Type.GetInterface(typeof(INonSharedRegionModule).ToString()) != null)
- {
- m_log.DebugFormat("[REGIONMODULES]: Found non-shared region module {0}, class {1}", node.Id, node.Type);
- m_nonSharedModules.Add(node.Type);
- }
- else
- m_log.DebugFormat("[REGIONMODULES]: Found unknown type of module {0}, class {1}", node.Id, node.Type);
- }
- // now we've got all the region-module classes loaded, create one instance of every ISharedRegionModule,
- // initialize and postinitialize it. This Initialise we are in is called before LoadRegion.PostInitialise
- // is called (which loads the regions), so we don't have any regions in the server yet.
- foreach (Type type in m_sharedModules)
- {
- ISharedRegionModule module = (ISharedRegionModule)Activator.CreateInstance(type);
- m_sharedInstances.Add(module);
- module.Initialise(openSim.ConfigSource.Source);
- }
- foreach (ISharedRegionModule module in m_sharedInstances)
- {
- module.PostInitialise();
- }
- }
- public void PostInitialise ()
- {
- }
- #endregion
- #region IPlugin implementation
- public void Initialise ()
- {
- throw new System.NotImplementedException();
- }
- #endregion
- #region IDisposable implementation
- public void Dispose ()
- {
- // we expect that all regions have been removed already
- while (m_sharedInstances.Count > 0)
- {
- m_sharedInstances[0].Close();
- m_sharedInstances.RemoveAt(0);
- }
- m_sharedModules.Clear();
- m_nonSharedModules.Clear();
- }
- #endregion
- public string Version
- {
- get
- {
- return AddinManager.CurrentAddin.Version;
- }
- }
- public string Name
- {
- get
- {
- return m_name;
- }
- }
- #region IRegionModulesController implementation
- public void AddRegionToModules (Scene scene)
- {
- foreach (ISharedRegionModule module in m_sharedInstances)
- {
- m_log.DebugFormat("[REGIONMODULE]: Adding scene {0} to shared module {1}",
- scene.RegionInfo.RegionName, module.Name);
- module.AddRegion(scene);
- scene.AddRegionModule(module.Name, module);
- }
- List<INonSharedRegionModule> list = new List<INonSharedRegionModule>();
- foreach (Type type in m_nonSharedModules)
- {
- INonSharedRegionModule module = (INonSharedRegionModule)Activator.CreateInstance(type);
- m_log.DebugFormat("[REGIONMODULE]: Adding scene {0} to non-shared module {1}",
- scene.RegionInfo.RegionName, module.Name);
- module.Initialise(m_openSim.ConfigSource.Source);
- list.Add(module);
- }
- foreach (INonSharedRegionModule module in list)
- {
- module.AddRegion(scene);
- scene.AddRegionModule(module.Name, module);
- }
- // This is needed for all module types. Modules will register
- // Interfaces with scene in AddScene, and will also need a means
- // to access interfaces registered by other modules. Without
- // this extra method, a module attempting to use another modules's
- // interface would be successful only depending on load order,
- // which can't be depended upon, or modules would need to resort
- // to ugly kludges to attempt to request interfaces when needed
- // and unneccessary caching logic repeated in all modules.
- // The extra function stub is just that much cleaner
- //
- foreach (ISharedRegionModule module in m_sharedInstances)
- {
- module.RegionLoaded(scene);
- }
- foreach (INonSharedRegionModule module in list)
- {
- module.RegionLoaded(scene);
- }
- }
- public void RemoveRegionFromModules (Scene scene)
- {
- foreach (IRegionModuleBase module in scene.RegionModules.Values)
- {
- m_log.DebugFormat("[REGIONMODULE]: Removing scene {0} from module {1}",
- scene.RegionInfo.RegionName, module.Name);
- module.RemoveRegion(scene);
- if (module is INonSharedRegionModule)
- {
- // as we were the only user, this instance has to die
- module.Close();
- }
- }
- scene.RegionModules.Clear();
- }
- #endregion
- }
- }
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