123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182 |
- using System;
- using System.Text;
- using System.IO;
- using System.Threading;
- using System.Net;
- using System.Net.Sockets;
- using System.Timers;
- using System.Reflection;
- using System.Collections;
- using System.Collections.Generic;
- using libsecondlife;
- using libsecondlife.Packets;
- using OpenSim.Terrain;
- using OpenSim.Framework.Interfaces;
- using OpenSim.Framework.Types;
- using OpenSim.UserServer;
- using OpenSim.Assets;
- using OpenSim.CAPS;
- using OpenSim.Framework.Console;
- using OpenSim.Framework;
- using Nwc.XmlRpc;
- using OpenSim.Servers;
- using OpenSim.GenericConfig;
- namespace OpenSim
- {
- public class UDPServer : OpenSimNetworkHandler
- {
- protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
- public Socket Server;
- protected IPEndPoint ServerIncoming;
- protected byte[] RecvBuffer = new byte[4096];
- protected byte[] ZeroBuffer = new byte[8192];
- protected IPEndPoint ipeSender;
- protected EndPoint epSender;
- protected AsyncCallback ReceivedData;
- protected PacketServer _packetServer;
- protected int listenPort;
- protected IWorld m_localWorld;
- protected AssetCache m_assetCache;
- protected InventoryCache m_inventoryCache;
- protected ConsoleBase m_console;
- protected AuthenticateSessionsBase m_authenticateSessionsClass;
- public PacketServer PacketServer
- {
- get
- {
- return _packetServer;
- }
- set
- {
- _packetServer = value;
- }
- }
- public IWorld LocalWorld
- {
- set
- {
- this.m_localWorld = value;
- this._packetServer.LocalWorld = this.m_localWorld;
- }
- }
- public UDPServer()
- {
- }
- public UDPServer(int port, AssetCache assetCache, InventoryCache inventoryCache, ConsoleBase console, AuthenticateSessionsBase authenticateClass)
- {
- listenPort = port;
- this.m_assetCache = assetCache;
- this.m_inventoryCache = inventoryCache;
- this.m_console = console;
- this.m_authenticateSessionsClass = authenticateClass;
- this.CreatePacketServer();
- }
- protected virtual void CreatePacketServer()
- {
- PacketServer packetServer = new PacketServer(this, (uint) listenPort);
- }
- protected virtual void OnReceivedData(IAsyncResult result)
- {
- ipeSender = new IPEndPoint(IPAddress.Any, 0);
- epSender = (EndPoint)ipeSender;
- Packet packet = null;
- int numBytes = Server.EndReceiveFrom(result, ref epSender);
- int packetEnd = numBytes - 1;
- packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
- // do we already have a circuit for this endpoint
- if (this.clientCircuits.ContainsKey(epSender))
- {
- //if so then send packet to the packetserver
- this._packetServer.ClientInPacket(this.clientCircuits[epSender], packet);
- }
- else if (packet.Type == PacketType.UseCircuitCode)
- {
- // new client
- this.AddNewClient(packet);
- }
- else
- { // invalid client
- Console.Error.WriteLine("UDPServer.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
- }
- Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
- }
- protected virtual void AddNewClient(Packet packet)
- {
- UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet;
- this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
- this.PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_inventoryCache, m_authenticateSessionsClass);
- }
- public void ServerListener()
- {
- m_console.WriteLine("UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort);
- ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort);
- Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
- Server.Bind(ServerIncoming);
-
- m_console.WriteLine("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen");
- ipeSender = new IPEndPoint(IPAddress.Any, 0);
- epSender = (EndPoint)ipeSender;
- ReceivedData = new AsyncCallback(this.OnReceivedData);
- Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
- m_console.WriteLine("UDPServer.cs:ServerListener() - Listening...");
- }
- public virtual void RegisterPacketServer(PacketServer server)
- {
- this._packetServer = server;
- }
- public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender)
- {
- // find the endpoint for this circuit
- EndPoint sendto = null;
- foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
- {
- if (p.Value == circuitcode)
- {
- sendto = p.Key;
- break;
- }
- }
- if (sendto != null)
- {
- //we found the endpoint so send the packet to it
- this.Server.SendTo(buffer, size, flags, sendto);
- }
- }
- public virtual void RemoveClientCircuit(uint circuitcode)
- {
- foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
- {
- if (p.Value == circuitcode)
- {
- this.clientCircuits.Remove(p.Key);
- break;
- }
- }
- }
-
- }
- }
|